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Uhhh, if you want buildings to take less damage, increase their armor or give buildings the cryptlord's spiked armor skill with 0 return damage.
Events

Specific Unit Dies (The unit is the building)
Conditions

(Add one if needed, lets say that only a unit owned by player red takes dmg)
Actions

Unit - Cause (Dying unit or Killing unit) to damage (Killing unit), dealing ((Percentage life of (Killing unit)) - 2.00) damage of attack type Normal and damage type Normal
Yeah, I know of that ability too; mountain giants have it.1) You can use the arithmetic function and do something like "unit - set HP of (triggering unit) to (HP of triggering unit - 5)"
Yeah, I know of that ability too; mountain giants have it.
EDIT: The ability is called "hardened skin".
i think he means, that when a hero(or unit) kills a certain building, the hero/unit will have 2% less damage.
What is this for again?
?, seems like he meant what I thought, but well could be.ye thats the action I was looking for however I came this far
Unit - Cause (Dying Unit) to dmage (Killing Unit), dealing (Percentage life of (Killing unit)) damage of attack type Normal and damage type Normal
But if thats it, why then say
?, seems like he meant what I thought, but well could be.
yes however I seem to miss this part
dealing ((Percentage life of