Damage Based Spells?

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Hey everybody, is there a way to make a triggered spell deal damage based on the attackdamage of a hero?

Because I can't really find it (if it exists)

Thanks in advance, Quetzalcotl
 
Seas =)

Hmm, for myself I dont remeber that it exist, but you can use other way =)

If your Hero has for example the main attribute Strength, just make the trigger like this:

  • Unit - Cause (Unit X) to damage (Unit Y), dealing ((Real((Strength of (Unit X) (Exclude bonuses)))) + (Real((Get current damage bonus of (Unit X))))) damage of attack type X and damage type X
 
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