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Dalaran's Strike v2.0

Twilight's
Dalaran's Strike

Description
]

I got this idea from Monolith. 4 players vs 4 creep players, but I have made 3 player slots vs 3 creep players. The races are Bandits, Dark Wizards, Fallen Priests and Dark Elvs. I will also make new races at other locations, like Outland and Northrend. I was thinking for Outland to make Draenei, Void Walkers, Fel Orcs and Fire Lizards, For Northrend I was thinking abaut Nerubians, Ice Ghosts, Frozen Undead and Forgoten Ones.

Gameplay

It is like melee, but your fighting against other races. You battle with friends and computer players. You Build your base destroy the enemy's and see what great battles await. In the Dalaran's Strike v2.0 I will make players to play the costum races. It will put it on hive later.

Screenshots

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Changelog
v1.0
-New races
v2.0
-Can play custom races

Future
-Outland Map
-Northrend Map

Special thanks to:

-Blizzard Entertainment

AND:
You for downloading. Hope you like my map, commet or report if there is any bug during playing and give me your best opinion of what will be the best fourth race.

Keywords:
Alterd Melee
Contents

Dalaran's Strike v2.0 (Map)

Reviews
Orcnet09:15, 20th July 2013 Map Approved Dalaran's Strike (Version 1.0) RateScorePercentLetter 5/591-100A RateScorePercentLetter 4/581-90%B RateScorePercentLetter 3/575-80%C RateScorePercentLetter 2/570-74%D...

Moderator

M

Moderator


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Orcnet09:15, 20th July 2013

Comment

Review

Map Approved
Dalaran's Strike (Version 1.0)


Rate
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5/591-100A

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4/581-90%B

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3/575-80%C

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2/570-74%D

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1/550-69%F

Overview:

Gameplay

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"Another useful batch of Monolith-like scenarios, I had no problems encountering all involved creeps in the game, though they can be somewhat a little strong but can be surpass any level difficulty."

Terrain

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"No changes with the TFT Map though you can do better by adding some changes somehow."

Management

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"Overall, map can be useful so it can be approved."

Total Score:


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8/1577%C
 
Level 5
Joined
Jul 8, 2013
Messages
489
Looks so familiar
Isn't it the Androhal tft map at custom game ....
You need to work the peasants buttons (human race with peon button worker is bad ...)
I like your ideas for other races in other maps
You need some work with the races (the expences , upgrades , tree)

Oh and the best four races for Dalaran map i think will be:
Kirin Tor
Silver Hand
Dalaran Experiments
Bandits or Undead invaders
 
Last edited:
Level 32
Joined
Apr 2, 2013
Messages
3,956
When you mean fire lizards, you mean?

I seen other maps of yours, I would prefer a little change in the map descriptions, you can tell a little about the map (even if it is blizzard) so it isn't exactly the same description every time.

Gonna DL.

^ That was a time in the past.

Okay, the idea has average creativity. It does feel like a normal melee game, of course because you don't play as the new races.

The enemies main units, are weak compared to ours. The bandit base is as hard to kill as a human base. Bandit's are all about stealth, and I don't think setting up a camp of stone fits that purpose.

Fallen priests will get slaughtered by all of the main starting units (except NE archers.) Knight's counter them really well. I suppose grunts can do the same, there was no orc player.

The map, is great. Good choice.

Effort for the computers, good. They do sit in their base for a while at points though, and rushing human players is not effective. Though, the creeps tend to make more units than players, only because of weak units with low food I'm guessing.

NOTE: I only played with: 1 Undead, 2 Human and 1 Bandit Nation and 2 Fallen Priests.

Map is simple but has no major flaws.
 
Last edited:
Level 13
Joined
Sep 14, 2012
Messages
437
When you mean fire lizards, you mean?

I seen other maps of yours, I would prefer a little change in the map descriptions, you can tell a little about the map (even if it is blizzard) so it isn't exactly the same description every time.

Gonna DL.

^ That was a time in the past.

Okay, the idea has average creativity. It does feel like a normal melee game, of course because you don't play as the new races.

The enemies main units, are weak compared to ours. The bandit base is as hard to kill as a human base. Bandit's are all about stealth, and I don't think setting up a camp of stone fits that purpose.

Fallen priests will get slaughtered by all of the main starting units (except NE archers.) Knight's counter them really well. I suppose grunts can do the same, there was no orc player.

The map, is great. Good choice.

Effort for the computers, good. They do sit in their base for a while at points though, and rushing human players is not effective. Though, the creeps tend to make more units than players, only because of weak units with low food I'm guessing.

NOTE: I only played with: 1 Undead, 2 Human and 1 Bandit Nation and 2 Fallen Priests.

Map is simple but has no major flaws.

On the 2d version on this map you can play the creep race and also on 3d version on Sunken Ruin's Strike. And about the description, I know it hurts seeing the description, but on the other maps that I am going to make (Northrend, Outland) I will change the description. And I made the creeps easy to beat so some players wont have problems taking them down when they play solo. And about Bandit race, the point of the stone buildings, they have been captured by the Bandits. And the CPU players don't sit a while, they train workers. That is why they look like they aren't doing anything. Aldo I can fix that in next version. Tnx for commenting.
 
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