• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Dalaran Tower Defense v2.0 AI FINAL

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
  • Like
Reactions: Skulgrimm
Sorry Guys I don't Upload Tower But This One Has New TOWERS!
-Updated Totally FIX ALL
-New Towers
-Game Balance
-Archer Tower Has 15% only Bash
-And Stronger Units
-HOPE YOU ENJOY I CANT REPLY I NEED TO ACTIVATE MY ACCOUNT I DON'T HAVE EMAIL
HOPE YOU UNDERSTAND THANK YOU
Contents

Dalaran Tower Defense v2.0 AI FINAL (Map)

Reviews
22:35, 3rd Aug 2014 Orcnet: Lacking map description
Level 21
Joined
Nov 4, 2013
Messages
2,017
A very cheap TD which lacks of a lot of fundamental stuff. Here's why:-

BAD POINTS:-
- The terrain, oh my God, probably the emptiest terrain I've ever met in my career of map reviewer. 0 doodads (except the portal). Your terrain is a total plain surface. It's the city of Dalaran right? So where are the fancy archways? The manmade cliffs? The buildings and all the rest that a decent city would have?
- I was concerned to find that the bots could also vote for difficulty. What about if somebody wants difficulty "easy" but the bots vote for hard? Shall he restart the game until the bots vote for easy? And if that next time they vote for normal? Bad thing...
- May I know if there is any difference between easy, medium and hard? I tried all of them but they were the same thing
- The icons are mal-imported. When I pause the game, the custom items turn into another icon
- No proper description for the towers, just the miserable description of cannon tower, guard tower and arcane tower
- I see the Archer Tower's bash has an autocast icon instead of a passive one. Oh, talking about the Archer Tower, it is truly unbalanced. When I upgraded it, it attacked so rapidly to give a 100% chance to stun. It is like having the bosses killed before they even spawn
- I don't understand why I should build the "Upgrade Your Towers". It should be already there
- The worker really irritated me. First of fall, he isn't a flying unit so I have to struggle my way through towers when there are many of them. Second, he doesn't summon the towers like an Acolyte does but builds them like a Peon. It's a huge waste of time if I need to build multiple towers in one time
- The game is very simple and just needs me to watch the game for long time without doing anything. The ultimate tower is far too strong and cheap (50 gold only). Even the humble gold coin which spawns every 25 seconds can give me enough gold to build it


I'm afraid there are more bad points but I think I'll stop here for the suggestions:-

SUGGESTIONS:-
- Well, with what can I start? The terrain! It needs to be decorated, not left empty like that even if it is a TD which requires space for towers. The borders of the map are useless so you can start your terraining from there. Then, some walkable doodads on the part of the creeps and towers would be good too
- Now, let's start with some more crucial issues. The icons. Having a look at the Import Manager, you did not import the DISBTN of all icons. Import them, remove the war3imported\ from them and replace it with ReplaceableTextures\CommandButtonsDisabled
The spelling here is very important. Only one spelling mistake and it won't work
- For the Archer Tower, use a passive icon instead of an autocast one
- Talking again about the Archer Tower, you can either reduce the bash chance to 5% or less (due to it's very high attack speed), or reduce the attack speed itself to make it at least "Fast" and not "Very Fast"
- I'm almost sure there is no difference between the 3 difficulties so here is what you should do. Reduce the handicap, which is the maximum health of all the player's forces, to around 75% for easy and increase it to around 125% for hard. This can be done from Player ---> Set Handicap
- Bots should not be able to vote
- The Upgrade Your Towers should be already built
- The worker should be a flying unit and "Undead" as unit classification to allow him to summon towers instead of building them
- The Dragon Tower (ultimate tower) is too cheap for its immense power. You can either weaken it or increase its cost. I also recommend to do this for some other towers like Archer Tower and Slow Tower (come on, 1 gold only???)


OVERALL RESULT:-
To conclude, I must say this map is very poor and lacks of basic stuff to be approved. This gets 1/5 and my vote for REJECTION!
 
Top