Okay, so I had a quick glance at the map and I have a few things to say with regards to it.
The map follows the Monolith style of gameplay, only this time implementing more of a melee feel to the new races rather than giving a gimmicky style of gameplay to them. The new races themselves are the Blizzard creeps with no stat changes put into a playable race format with AI designed specifically for them, again staying true to the Monolith format. This is designed for fun co-operative strategy game with friends or the melee AI to battle against some unusual opponents.
Was this idea fully realized? Well, it is and it isn't. It's probably about as far as anybody really needs to go with the franchise itself and would be a carbon copy of the Monolith map itself if not for a higher emphasis on base building by the creep races themselves. Basically, it's a more vanilla style of the Monolith map, leading to a lack of innovation and creativity.
Among the multitude of spelling errors, there are quite a few questionable game mechanics. If we are to look at the Spider race, they have a unit which I love to hate named the 'Tree Spider'. Why do I love to hate it? Well, it is just a renaming of the old Ghoul unit, which could be seen as a problem in itself, but that isn't all. The Spider Acolyte's (named as such in case you couldn't tell that this race was clearly based off of the Undead race by the redundant Blight spread) are capable of gathering lumber and the race itself has a Black Spider to serve as a sort of early game melee unit which is cheap and spammy. So why does the Tree Spider exist? No doubt it's because the Undead race had the Ghoul and very little thought was actually given to this.
In case the game exceeds the 2 minute mark, the Creeps will be revealed to yourself and your allies. This is a problem which exists primarily in maps following the melee game rules and can be forgiven, but does make a co-operative game designed to be played against AI that won't be able to hide from you after you get your economy up and running drastically incomplete.
I personally wouldn't approve this map just yet not because of how unoriginal the idea is, but because the map is currently still in development stages and has a lot of game breaking errors.
As with the Monolith map, this could be a fun, simpler version to play and would most likely entertain lovers of the melee game if they are looking for a co-operative map to play with their friends. However, it is still incomplete, and as such should not be in this section of the site until further changes have been made.