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[General] Custom Wind Walk

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Level 37
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Aug 14, 2006
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7,610
Hey.

I have a problem I'm not sure how to solve. I have a basic Wind Walk with custom damage. The problem is that player can "abuse" the ability.

fradz invisible strike can be abused. If you stop him after *start attack* and before *damage point* (you dont hit the target) the damage bonus is applied but he stay invisible.

And here's the code:

  • Invisible Strike I Element Ability Copy
    • Events
      • Unit - A unit Is attacked
    • Conditions
      • ((Attacking unit) has buff Invisible Strike (Fradz)) Equal to True
    • Actions
      • Unit - Cause (Attacking unit) to damage (Attacked unit), dealing (Real(YMultiboard__INVISIBLESTRIKE)) damage of attack type Normal and damage type Normal
      • Unit - Remove Wind Walk buff from (Attacking unit)
How to fix it? Doesn't need to be MUI or anything.

Thanks for the help!
 
I dont see anything abusable in there.
The Wind Walk buff is removed, so the attacker will in any case become visible.
 
Perhaps you are removing the wrong buff, Aero ?

The invisible buff applied to Fradz is;
  • ((Attacking unit) has buff Invisible Strike (Fradz)) Equal to True
But you removed the buff;
  • Unit - Remove Wind Walk buff from (Attacking unit)
I think you should remove the correct buff ?
  • Unit - Remove Invisible Strike (Fradz)) buff from (Attacking unit)
 
Perhaps you are removing the wrong buff, Aero ?

The invisible buff applied to Fradz is;
  • ((Attacking unit) has buff Invisible Strike (Fradz)) Equal to True
But you removed the buff;
  • Unit - Remove Wind Walk buff from (Attacking unit)
I think you should remove the correct buff ?
  • Unit - Remove Invisible Strike (Fradz)) buff from (Attacking unit)

Oh yea. Fuck!
 
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