- Joined
- Mar 9, 2010
- Messages
- 38
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Recoil Chance
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Events
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Unit is Attacked
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Conditions
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Level of Recoil for Attacked unit Greater than 0
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(Random integer number between 15 and 100) Equal to (15x(level of recoil for attacked unit)))
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Actions
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Unit-Create 1 Dummyunit for(owner of(attacked unit)) at Position of (Attacking unit)) facing default building facing degrees
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unit- add a 1.50 generic expiration timer to(last created unit)
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unit-add slow(dummyunit) to (last created unit)
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Unit- Order(last created unit) to human sorceress- slow(attacking unit)