- Joined
- Mar 9, 2010
- Messages
- 38
- Recoil Chance
- Events
- Unit is Attacked
- Conditions
- Level of Recoil for Attacked unit Greater than 0
- (Random integer number between 15 and 100) Equal to (15x(level of recoil for attacked unit)))
- Actions
- Unit-Create 1 Dummyunit for(owner of(attacked unit)) at Position of (Attacking unit)) facing default building facing degrees
- unit- add a 1.50 generic expiration timer to(last created unit)
- unit-add slow(dummyunit) to (last created unit)
- Unit- Order(last created unit) to human sorceress- slow(attacking unit)