• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

[Spell] custom spell problem

Status
Not open for further replies.
Level 3
Joined
Apr 28, 2009
Messages
44
i wanted to make a custom spell and i began with the object editor, i made a custom ability and i decided that i wanted to make a passive spell.
now i have chosen bash and i deleted the - stun (pause) - buff and i tested if it was really gone. but it wasnt, all the buffs are gone from the spell bash and still it stuns.
can someone plz help me? :D
here is the map for info:
http://www.megaupload.com/?d=0FHA128Y

-powerloll
 
Level 3
Joined
Apr 28, 2009
Messages
44
Well, atleast not stunning. Its a bit unorginal idea but, doesnt matter.
I want the caster to "curse" somebody by persentage when the target is hit. The curse will last for 5/6/7 secs for normal units and 3/4/5 for heroes. When the target dies while being cursed they will explode and do damage based on the dying unuts total life.

Sorry for my bad english :3
 
Level 8
Joined
Dec 9, 2009
Messages
397
If you want to trigger a passive skill, you base it off an aura, and remove the effect of the aura.

Then you need a Damage Detection System (DDS), so you can tell when something is actually hit.

But the skill your making sounds like the fire ele heroes skill, forgot name. It burns people it hits and if they die while on fire they blow up. base it off that, and change the models.
 
Status
Not open for further replies.
Top