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Custom spell issues about buff and target

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Mog

M

Mog

Hello everyone,

I am currently trying to do spells for my turn-based rpg and I have a strange problem. I tried to remove the buff of the base spell and/or modify the base spell possible target but when I tested them it still used the default value.

Example : I tried to do a curative spell using the heal spell. The heal buff icon still appear in the buff list of the unit even if I removed it, and I can't use it on an ennemy even if I allowed it (I wanted to enable it because my trigger does damage to undead creature). Would anybody know how to fix that? Thanks.

By the way : I am using jngp and the campaign editor to create my spells.
 
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