• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Custom sounds warrior

Status
Not open for further replies.
Level 2
Joined
May 29, 2011
Messages
7
Is it possible to give the unit own set of sounds, not to replace standard files and not using triggers?
 
Level 2
Joined
May 29, 2011
Messages
7
In fact, I have created a new unit, and it needs some sound. Especially since I plan to use all the standard units, so I would like to create a custom set of sounds.
 
Level 28
Joined
Jan 26, 2007
Messages
4,789
You can't possibly use all standard units... would it really be impossible to overwrite soundsets like Wendigo, Spider, Rock Golem, Bristleback, Draenei, Furion, Drek Thar, ...
There are many campaign units which have other sound sets as well.

I mean, it is possible to create a new soundset with triggers... it would just be more work than simply rewriting default soundsets.
And I can't see how rewriting them could be a problem, seeing there are so many of them.

I can create a library to setup your own custom sound sets, but it will be vJass.
 
Level 28
Joined
Jan 26, 2007
Messages
4,789
Hmh, interesting idea... but I wonder, how will you add them to the unit then?
They won't be in the list of unit sounds. And when you shift-click the value, what will you insert?

Well, I tested it and it failed :/

I added the lines "SoundTestYes1.wav" (category "CustomSound\") and "SoundTestYesAttack1.wav".
I imported the sounds and the .slk-file, gave them the right path ("CustomSound\SoundTestYes1.wav") and then set the sound channel of the unit to "SoundTest".
It didn't do anything :/
 
Level 2
Joined
May 29, 2011
Messages
7
Damn ... I did the same ...
I edited UnitAckSounds.slk (replaced by line "Arthas") and placed in the directory "Warcraft 3 \ UI \ SoundInfo \"
Put my sounds in the directory "Units \ Creeps \ WaterPao \".

Now the editor can be heard all the sounds in the sound editor and put the string "WaterPao" in the sound set unit. But the sounds in the game and not play, although judging by the fact that WE recognize all is well, everything is done correctly.

WarCraft definitely uses this database to determine the sound units (in any case, I did not find any other files that have been associated with a set of sound units).

There is speculation that Warcraft is looking for files described in "UnitAckSounds.slk" only "listfile" from mpq archive. And finds no custom content ...
 
Status
Not open for further replies.
Top