So i have this:
Peasent Defeat_triggeraction(CustomDefeatBJ( Player(0), "TRIGSTR_436" ))
and this wont work...
Peasent Defeat_triggeraction(CustomDefeatBJ( Player(0), "TRIGSTR_436" ))
and this wont work...
-
Trigger - Take Peasent Defeat <gen> and remove the action (Peasent Defeat_triggeraction(CustomDefeatBJ( Player(0), "TRIGSTR_436" )))
JASS:
function Trig_Peasent_Defeat_Conditions takes nothing returns boolean
if ( not ( udg_Peasents == 0 ) ) then
return false
endif
return true
endfunction
function Trig_Peasent_Defeat_Actions takes nothing returns nothing
call CustomDefeatBJ( Player(0), "TRIGSTR_436" )
call CustomDefeatBJ( Player(1), "TRIGSTR_437" )
call CustomDefeatBJ( Player(2), "TRIGSTR_438" )
call CustomDefeatBJ( Player(3), "TRIGSTR_439" )
call CustomDefeatBJ( Player(4), "TRIGSTR_440" )
call CustomDefeatBJ( Player(5), "TRIGSTR_441" )
call CustomDefeatBJ( Player(6), "TRIGSTR_442" )
call CustomDefeatBJ( Player(7), "TRIGSTR_443" )
call CustomVictoryBJ( Player(8), true, true )
call CustomVictoryBJ( Player(9), true, true )
endfunction
//===========================================================================
function InitTrig_Peasent_Defeat takes nothing returns nothing
set gg_trg_Peasent_Defeat = CreateTrigger( )
call DisableTrigger( gg_trg_Peasent_Defeat )
call TriggerRegisterTimerEventPeriodic( gg_trg_Peasent_Defeat, 2.00 )
call TriggerAddCondition( gg_trg_Peasent_Defeat, Condition( function Trig_Peasent_Defeat_Conditions ) )
call TriggerAddAction( gg_trg_Peasent_Defeat, function Trig_Peasent_Defeat_Actions )
endfunction