- Joined
- Oct 25, 2014
- Messages
- 64
For a custom campaign I plan to make in the future, I've been working to create more of a cohesive Blood Elf/Naga race, meaning they're geared more like an actual race rather than you simply possessing units from one underpowered race and one grossly overpowered race.
(I posted this here because I wasn't certain whether there was a better place to put it. If this isn't the appropriate place, I apologize for the mistake)
Here's my current work, please tell me what you think:
Current changes:
Town Hall:
Worker: Given the ability to deploy a short-lived turret to compensate for Blood Elves not possessing militia.
Barracks:
Swordsmen: Given Blood Mage vocals and BE Lieutenant model.
Archer: Tech requirements reworked a bit, customized to be mounted and given an appropriate buff to movement speed. Increased resource cost. Uses iron weapons, leather armor upgrades.
Balista: Glaive Thrower w/ RoC model. Uses iron weapons, iron armor upgrades.
Arcane Sanctum: Unchanged.
Blacksmith: "Gun" type upgrades replaced with coral weapon upgrades. Sword upgrade line renamed to "[Material] Forged Weapons".
Workshop: Replaced with "Hall of Waters", a Naga-producing building. Uses RoC High Elven Barracks model and plays Temple of the Tides sounds upon click. Produces Naga Myrmidons, Naga Sirens and Dragon Turtles, and contains upgrades for the appropriate units.
Naga Myrmidons: Requires Castle, resource cost increased. Submerge no longer requires upgrade. Uses iron armor upgrades.
Dragon Turtle: Seige damage removed. Spiked Shell and Hardened skin requires upgrades before use (re-imagined as a heavy tank unit that charges in front to draw fire). Uses leather armor upgrades.
Naga Sirens: Unchanged, but I'm considering replacing Cyclone with another spell. It's a bit much to have that along with Myrmidons having ensnare and Dragon Turtles having consume.
Aviary: Renamed to just Aviary. Couatls added alongside Dragonhawk Riders.
Where I'm stuck at is what to do with Couatls. They're such a balance mess that I don't even know where to start. They're a heavy-hitting, light, kinda-squishy cheap flying unit that's also slightly anti-mage. I'm probably going to start with a completely new concept for them. Do any of you guys have suggestions for where to start?
(I posted this here because I wasn't certain whether there was a better place to put it. If this isn't the appropriate place, I apologize for the mistake)
Here's my current work, please tell me what you think:
Current changes:
Town Hall:
Worker: Given the ability to deploy a short-lived turret to compensate for Blood Elves not possessing militia.
Barracks:
Swordsmen: Given Blood Mage vocals and BE Lieutenant model.
Archer: Tech requirements reworked a bit, customized to be mounted and given an appropriate buff to movement speed. Increased resource cost. Uses iron weapons, leather armor upgrades.
Balista: Glaive Thrower w/ RoC model. Uses iron weapons, iron armor upgrades.
Arcane Sanctum: Unchanged.
Blacksmith: "Gun" type upgrades replaced with coral weapon upgrades. Sword upgrade line renamed to "[Material] Forged Weapons".
Workshop: Replaced with "Hall of Waters", a Naga-producing building. Uses RoC High Elven Barracks model and plays Temple of the Tides sounds upon click. Produces Naga Myrmidons, Naga Sirens and Dragon Turtles, and contains upgrades for the appropriate units.
Naga Myrmidons: Requires Castle, resource cost increased. Submerge no longer requires upgrade. Uses iron armor upgrades.
Dragon Turtle: Seige damage removed. Spiked Shell and Hardened skin requires upgrades before use (re-imagined as a heavy tank unit that charges in front to draw fire). Uses leather armor upgrades.
Naga Sirens: Unchanged, but I'm considering replacing Cyclone with another spell. It's a bit much to have that along with Myrmidons having ensnare and Dragon Turtles having consume.
Aviary: Renamed to just Aviary. Couatls added alongside Dragonhawk Riders.
Where I'm stuck at is what to do with Couatls. They're such a balance mess that I don't even know where to start. They're a heavy-hitting, light, kinda-squishy cheap flying unit that's also slightly anti-mage. I'm probably going to start with a completely new concept for them. Do any of you guys have suggestions for where to start?