- Joined
- Oct 2, 2017
- Messages
- 115
Hello everyone, LordHatchet here! Well... It's been a while since I've last played Warcraft 3...
Anyways, I've picked the Paladin class and tried to remake him into something that escalates with his attributes, and a couple of skills that empowers based on if the target is undead or not.
These are the abilities:
Cost: 80
Range: 600
Target: Single
Formula: (4*Paladin's intelligence + 2*Paladin's strength)*Base Power
Element: Holy (Divine)
Effect: None
Cast Time: 2 Seconds
Duration: Instant
Base Power: 80%
Cost: 15
Range: Melee
Target: Single
Formula: 1.2*Paladin's Strength*Base Power (Total damage is doubled against undead)
Element: Physical (Normal)
Effect: 40% Chance of Stun
Cast Time: Instant
Duration: 2 Seconds
Base Power: 160%
Cost: 0
Range: Melee
Target: Single
Formula: 1*Paladin's Intelligence*Base Power (Damage is 1.5x against undead)
Element: Holy (Divine)
Effect: Basic Attacks deal increased damage based on Paladin's Intelligence
Cast Time: Passive
Duration: Permanent
Base Power: 115%
Cost: 160
Range: 400
Target: Area of Effect (500)
Formula: None
Element: None
Effect: Grants 25 armor to Allies within.
Cast Time: 4 Seconds
Duration: 15 Seconds
Base Power: None
There's another ability already "built" within, with the opposite effect of Holy Light:
Cost: 80
Range: 600
Target: Single
Formula: (4*Caster's intelligence + 2*Caster's strength)*Base Power
Element: Shadow (Death)
Effect: None
Cast Time: 2 Seconds
Duration: Instant
Base Power: 80%
NOTE ABOUT "Base Power": This variable was intended to change accordingly to the Ability's Level (AbilityDamage*(BasePower*AbilityLevel)), but after some testing, the abilities scaled enormously and ended up being extremely broken. It could work with a few tweaks, which I'm still figuring out, but in the mean time all the custom skills done here will be level 1. (Managed to do a few changes for easying my life on modding these abilities)
I've been trying to create a still supportive Paladin with a better edge against Undead. But so far this Paladin is not Multi-Instanciable :c I'm having a hard time making it so.
The spells work in-game, though don't put more than 1 custom paladin in the map.
Suggestions and feedback are welcome.
PS: I've been trying to add a Bard, but couldn't find any other model than the Dwarf Bard mentioned in the credits... Also kinda abandoned the project a while ago.
Anyways, I've picked the Paladin class and tried to remake him into something that escalates with his attributes, and a couple of skills that empowers based on if the target is undead or not.
These are the abilities:
- Holy Light
Cost: 80
Range: 600
Target: Single
Formula: (4*Paladin's intelligence + 2*Paladin's strength)*Base Power
Element: Holy (Divine)
Effect: None
Cast Time: 2 Seconds
Duration: Instant
Base Power: 80%
- Smite
Cost: 15
Range: Melee
Target: Single
Formula: 1.2*Paladin's Strength*Base Power (Total damage is doubled against undead)
Element: Physical (Normal)
Effect: 40% Chance of Stun
Cast Time: Instant
Duration: 2 Seconds
Base Power: 160%
- Divine Infusion
Cost: 0
Range: Melee
Target: Single
Formula: 1*Paladin's Intelligence*Base Power (Damage is 1.5x against undead)
Element: Holy (Divine)
Effect: Basic Attacks deal increased damage based on Paladin's Intelligence
Cast Time: Passive
Duration: Permanent
Base Power: 115%
- Bastion
Cost: 160
Range: 400
Target: Area of Effect (500)
Formula: None
Element: None
Effect: Grants 25 armor to Allies within.
Cast Time: 4 Seconds
Duration: 15 Seconds
Base Power: None
There's another ability already "built" within, with the opposite effect of Holy Light:
- Harm
Cost: 80
Range: 600
Target: Single
Formula: (4*Caster's intelligence + 2*Caster's strength)*Base Power
Element: Shadow (Death)
Effect: None
Cast Time: 2 Seconds
Duration: Instant
Base Power: 80%
- Blessed Field: chopinsk
- Dwarf Bard: assasin_lord (unused)
- Sacred Guard (Gold): Vinz
- Damage Engine: Bribe
- Version: Reforged latest patch
- Graphics settings: Classic
- External coding: Damage Engine by Bribe
- Graphics settings: Classic
- External coding: Damage Engine by Bribe
003:
- Changed some variables for easier modding and understanding.
NOTE ABOUT "Base Power": This variable was intended to change accordingly to the Ability's Level (AbilityDamage*(BasePower*AbilityLevel)), but after some testing, the abilities scaled enormously and ended up being extremely broken. It could work with a few tweaks, which I'm still figuring out, but in the mean time all the custom skills done here will be level 1. (Managed to do a few changes for easying my life on modding these abilities)
I've been trying to create a still supportive Paladin with a better edge against Undead. But so far this Paladin is not Multi-Instanciable :c I'm having a hard time making it so.
The spells work in-game, though don't put more than 1 custom paladin in the map.
Suggestions and feedback are welcome.
PS: I've been trying to add a Bard, but couldn't find any other model than the Dwarf Bard mentioned in the credits... Also kinda abandoned the project a while ago.
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