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Custom melee attack

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Jun 14, 2010
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I am going to try to word this as best I can...
I want a unit that starts off with both basic attacks disabled to be able to learn an ability that gives them a melee attack that:
  • Has ranged damage (low-high)
  • Registers as a valid attack for auto-acquiring targets
  • Triggers the attacking unit to display the attacking animation
I ask it here because I believe there is a suitable ability that already exists for me to mod, but I have yet to find it. If there is a GUI alternative (prefer it not to be JASS unless there's a good explanation to it) that would be awesome.
 
There is no such trigger to disable attack only in sc2 xD

The orb fire/ light/ frost bonus ability has a field which attack to enable, maybe you can use them if needed separate abilities to enable attack 1 and 2 based on that ability

wow that's awesome. thank you for knowing that! beats having to find an ability that aggressively targets (not sure there is one :angry:).
new, slightly-related question... is there any way to change the following pieces of a basic attack using either triggers or abilities:
  • range
  • missile art (Item Attack Black Arrow Bonus)
  • damage range (Item Attack Black Arrow Bonus)
  • area of effect damages
  • attack type
  • cooldown time
  • maximum number of targets
  • targets allowed
  • weapon sound
I know it's a lot, I'm sure a lot of it isn't possible but I'm determined to find as much as I can. I realize the fact that the orb abilities can unlock both attacks 1 and 2 means that all of this can be changed, but I'd still be limited with 2 attacks. I'm looking to be able to make several attacks instead.
Basic concept: Unit can have a different attack for each weapon.
 
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you can use upgrades to change those values...

btw, attack speed increase only decreases animation time or so, and does not really reduce attack cooldown...

yeah I looked into the upgrades bit and i'm sticking with what Axarion said about not letting them go back down again.
is there a way to reduce attack cooldown then?

if you change the range with upgrades it cant go down again so thats bad. Another idea would be to use metamorphosis to change the unit.

k, i tried the metamorphosis but i can't seem to get it to work as an item ability :sad: so i'm instead going to have just two different ranges, one for range one for melee, by using the attack1/attack2 and triggering them with two modded orb effects.
 
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