- Joined
- Jun 14, 2010
- Messages
- 68
I am going to try to word this as best I can...
I want a unit that starts off with both basic attacks disabled to be able to learn an ability that gives them a melee attack that:
I want a unit that starts off with both basic attacks disabled to be able to learn an ability that gives them a melee attack that:
- Has ranged damage (low-high)
- Registers as a valid attack for auto-acquiring targets
- Triggers the attacking unit to display the attacking animation

).
so i'm instead going to have just two different ranges, one for range one for melee, by using the attack1/attack2 and triggering them with two modded orb effects.