Hi guys,
I'm having a lot of issues running this custom map I made that my girlfriend and I keep trying to play, but we can never end up beating it without the game crashing at random points. It seems to be purely trigger related as when i disable all the triggers, the map works fine.
I've looked a bit into this issue, and it seems i may be experiencing some memory leakage. The game will start lagging more & more often later in the game & eventually lead to a "FATAL ERROR" with "memory could not be read/written" or "not enough space/internal memory" window.
this even happens on my girlfriends Alienware 17 laptop with 750GB of memory & 16GB of RAM.
The objective of this project was to have ordinary units gain permanent attack & HP bonuses from killing enemies, as well as have all their HP & attak values increased over time. The resulting trigger I had to make was a nightmare.
On top of that, we tried to make the game more challenging by having creeps spawn in at points & try to attack a random players start location during the night.
Let me know if there is any way you can improve the maps performance so that it will not crash and so that others might like to try this type of map out.
we would be extremely grateful
******Edit: Correction, I did not create this map! I only modified it & added on to it. However, The custom triggers, abilities & units were all my design.
I'm having a lot of issues running this custom map I made that my girlfriend and I keep trying to play, but we can never end up beating it without the game crashing at random points. It seems to be purely trigger related as when i disable all the triggers, the map works fine.
I've looked a bit into this issue, and it seems i may be experiencing some memory leakage. The game will start lagging more & more often later in the game & eventually lead to a "FATAL ERROR" with "memory could not be read/written" or "not enough space/internal memory" window.
this even happens on my girlfriends Alienware 17 laptop with 750GB of memory & 16GB of RAM.
The objective of this project was to have ordinary units gain permanent attack & HP bonuses from killing enemies, as well as have all their HP & attak values increased over time. The resulting trigger I had to make was a nightmare.
On top of that, we tried to make the game more challenging by having creeps spawn in at points & try to attack a random players start location during the night.
Let me know if there is any way you can improve the maps performance so that it will not crash and so that others might like to try this type of map out.
we would be extremely grateful
******Edit: Correction, I did not create this map! I only modified it & added on to it. However, The custom triggers, abilities & units were all my design.
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