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Custom Hero Footies v4.1

Submitted by Bond009
This bundle is marked as approved. It works and satisfies the submission rules.
Search Key Words

This is for better searching because the hive doesn't search by map name, or use the key words section to find maps. Trust me, i didn't do this to be stupid.
I talked to Rall� about it.. It works on word ratio.
Just Close the tab and read on lol

Relevancy Factor= 4.65 without this.
Relevancy Factor= 6.26 with this.

This is a huge list of Custom Hero Footies, don't bother opening it.
Key Words:

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[​IMG]


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Created by: Bond009
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This is a Fully Custom Original Footies Map
Custom Hero Footies game-play mostly follows the basic styling of a Footmen Frenzy map. After Player votes has chosen the game options, each player begins with a building that spawns footmen. They then may select a Custom hero to go along side their army. In teams of 1-6, players fight for dominance of the Game arena by improving their units and heros with upgrades and items. To win the game the objective is implied, destroy all your enemies bases!

This game has the best Insane AI anyone has ever seen :)
I made my AI actually have 3 different levels of difficulty..
All AI get the first Hero for free. That is 1 perk they all get, they get to keep that starting 1900 gold, but you are a human.. that shouldn't be a huge problem to over come...

Easy Comps - Is quite easy to beat.. they have to pay for everything, the only perk they get is not having to pay the first 1900 gold to buy a hero. They have to pay for the upgrades for units, upgrading towers etc..

Normal Comps - These play pretty well, and have fair micro. They dont have to pay for unit upgrades they are all timed. So the main perk this level gets is starting 1900 gold and free unit up's (but they do still pay for teching and everything else)

Insane Comps - These play very very well, and have good micro. They dont have to pay for unit upgrades they are all timed. So the main perk this insane AI gets is the starting 1900 gold and free unit attack/defense up's (but they do still pay for teching and everything else)
The difference between Insane and Normal is that Insane is just overall much better and more aggressive. They upgrade towers earlier. They buy items earlier, And they use their gold better especially in late game they buy game ending things like pengs and Nukes and Alter of gods etc.. They are also more on top of things when it comes to saving themselves from being base killed.
One more thing Insane AI get is extra gold for killing a unit. Like WC3 Ladder Insane Comps Get double the gold per run to gold mines. My AI get an extra 10-20 gold per unit killed. (Early game this helps them but Late game this doesn't matter as much.)


Credits:
Loading Screen made by - Vexslasher
Special thanks to Nestharus for new code system
Custom Icons Used Made By:
KelThuzad for speedy boots icon
-BerZeKeR- for battle xp icon


Game Options
At the beginning of the game Player 1 has alot of command options in F9 that can be chosen READ THEM.
- Game Type
� Normal (Standard game-play, 4 teams of 3)
� Top vs Bottom (2 teams of 6)
� Early full mass
� Super Sudden Death
� Start with or without Base Protection
� All Random Skills Mode
� Capture the Flag Mode
� Footies TD Mode
� All Sheep Hero Mode
- Initial Teching
� Off (Teching is disabled until 5 mins of game)


�Features:
-

  • Saving code to track your Win's and unlock perks and secrets in game. (doesn't make imba) Now also tracks Total Hero/Unit killed stats.
  • Balanced gameplay: almost every unit, hero, and ability has been rebalanced.
  • A VERY intense custom AI system
  • My famous "base pet" to help with mana regen
  • 61 heroes to choose - Most of which are Fully Customizable
  • Max Hero level of 20, with standard abilities going to level 6 and ultimate's to level 3.
  • Different Hero combination's is aprox. 105,386
  • I made some 100% custom and original spells
  • Can now -repick from spell pick area without losing start items
  • New store with new items in base when playing CTF Mode
  • Improved healing/shopping area in the corners.
  • Tons of items and recipes to choose from.
  • Special base shielding rune for a last stand of defense.
  • -PK, showing Hero kills and Unit kills
  • Early Mass at Dawn player vote system
  • If player leaves team gets gold and full share auto
  • When player leaves game, units remain to micro (Also) full control over left-players gold (See Commands)
  • A nice AFK command system to give full shared (-test afk)
  • LOTS of secret single player Debug codes to make game-play faster/easier for playing or debugging (in F9)
  • Special** Unit Battle XP to lvl up unit in battle and unit Rankings
  • 9 New Secret Heros to unlock with wins code!
  • Super fast load time, and very clean triggers with no leaks for smooth game play :)
  • For more information on version changes, credits and other stuff see Map Info(F9) in-game or site.



�Commands
All Commands

Host only aka Admin Commands:
-No Unit XP (Disables all Unit XP and Rank level gaining)
-AI (When playing with Computers this will make them 'Mass at Dawn' and get heroes and upgrades etc.)
-Mix Races (After -AI is typed this will make random races)
-Reset Repick or -RR (This will reset the repick command to give players another chance at getting a custom hero, if they don't want a stock abilities hero.) *only works twice*
-Rocks (Adds the middle Rock guys in the starting of the game.)
-No SG (Turns off the Win Stats Gold given to players with Stats Code.*type within first 110 secs of game*)
-6vs6 (Makes game top 6 vs bottom 6 players)
-Vote (Takes player tally for 3v3's or 6v6)
-Mass (Calls for a vote once more if the vote wasn't Early Mass)
-No Pet Owner (Win Stats wont become pet owner)
-Trap Pet (Traps pet in team base for first 8 mins of game)
-No Mind Rape (Removes Mind Rape ability from the game)
-No WW (Removes WindWalk ability from the game)
-No Base Protection or -NBP (Removes base shield protection)
-SSD (Supper Sudden Death mode, sets Hero xp rate 300%)
-ARS (All Random Skills Mode, all heros will have random skills given)
-CTF (Calls a Vote on "Capture the Flag" Mode)
-FTD (Calls a Vote on "Footies TD" Mode)
-CRT (Calls a Vote on "Clone Random Team" Mode)
-SFX off (Turns off killing sounds eg. "Double Kill!")
-Pool Off (Turns off sharing gold so players cant pool)

�Commands for All:
-Full Share (Will allow you to give FULL shared units to the allies u already have shared units checked for in F11.)
-Gold 'color' (When a team player has Left the game this command will give you that 'left' players gold. ex. "-gold blue")
-Kill 'color' (When a team player has Left the game and u don't want his units, this command will kill all his units. ex. "-kill blue")
-Repick (Will allow you to get a different Hero Once, drop items first.)
-MS (Tells you your Heros Movement Speed)
-Zoom 1k-2.5k (Zooms your camera out or in, exp. -zoom 2000)
-Stats (shows all players winning stats, a way to rank who's pr0!)
-SS ('Show Stats' shows a list of players total wins, also total saved Hero and Unit kills)
-Avg (Show Stats averages of HK's and UK's per win for all players with a code)
-Test afk (does a 3 min test on your team mates, if ones afk you get their gold and full control)
-PK ('Player Kills' shows a list of players total Hero/Unit kills)
-Clear (clears your screen of text)
-No TK (No Team Kill, when typed doesnt let your allies attack your units until you leave game.)
-Team AI (When Comps are on ur team this gives you control)
-Time (Shows you total game time)
-Sheep (If 4 ppl with above 15 wins type this at game start it becomes sheep mode)
-Music (Shows Player the Music Menu *requires 25 wins*)



Screen-shots

The full overview of the map. (More may be coming soon.)
[​IMG]

All the spells as far as 3.4b
[​IMG]

Key points
Highlights

* If you're a footies fan im 100% sure you'll have fun and love this
* Added short Save Code, for saving Winning Stats Records
* More balanced than most footies even though its custom
* Lots of commands for customizable and enhanced game-play
* Read F9 to learn a LOT more (This game has a lot of new stuff never before done)
* Check Custom Hero Footies - Home page for more info




------------------------------------------------------------------------
Here is the past 2 versions of condensed change logs (also in F9 In-game):
(More past versions of change-logs can be seen on the CHF site/forum)
***Visit The site/forum www.Tinyurl.com/CHFooties and become a member of the community***

Old Versions

v3.8 logs
v3.8


--Change teiring system to be more customizable with units (also change delay of new building-unit production in triggs)
--fix AI to work with new teching system
--shrink starting item spots so items cant be stolen at game start
--lower item septer wave ssd time from 600 to 420
--owl creep not be able to be used until half way through mass
--buff bat creep giving 4 sec shield and move speed+
--multishot nerf and fix tool tip whatever its set too theres an extra arrow
--make same hotkey for divine ability and altar divine
--up newts cost to 400 and lower armor by 16
--Interchange. - It saids Y but real hotkey is T
--Wizzard, this creeps fog skill CD should be reduced, and add spell shield
--buff nuke towers reveal from 180 to 60 secs
--33% spell reduction for wizzards and shammy and Godzila
--Buff Doom guard ulti lvl3 DISPEL 200-> 450
--Buff Doom guard ulti lvl3 stomp
--Buff Doom guard ulti lvl3 RoF
--buff lvl6 summon stone birds abolish magic from 300 to 600
--nerf alter of the gods cd 360 to 600 (wont work becuz its retarded, so used nuke mana cost trick for time limit)
--change tank ssd-cd time from 1000 to 900 and from 4 to 3 min cd
--new net item to be 1 counter to d-shield 150 gold, 10 sec hold on heros, 15 on units (only works on invuln)
--Scepter of Intel make 1 sec
--Buff Ring of J33BUS to give spell immunity
--increase recall amulet price 250 to 275
--Staff of Saving price from 1000 to 750
--Added back the 'Pengs of the Gods' changed to 'Heros'
--new wave item for later game cost 3500 does 1200 damage, long ssd delay
--ring of protection : 500 -> 325
--firehand gauntlet : 1900 -> 1500
--shield of the god : added 100 hp bonus (used in recipe is the reason for the price)
--staff of teleportaion : 650 -> 350
--Forbidden power : buffed it up to be a bit better than gaining another hero level (stats wise)
--staff of the magisters : 6000 -> 5500
--change taverns up because of adding new win heros
--nuke price from 9500 to 8500
--remove hotkey F from shop changing button
--fix tooltips on both bolts in item area also add range for fire bolt
--fix up hotkeys (all similar ones, like all fire bolts, all divines, all reveals, dispels, coil...)
--fix avatar tooltip lvl 2 (*Cant fix, this is a problem with the obj data compression, its not a major deal)
---(idk how)add bladestorm sound when some1 casts the spell
--reduce cast time on heroes like old blood and Buff the hero but make it give more gold for deaths(also added vamp speed)
--angel of doom can walk through the force field ulti ability, every naga races, Penguin too.(wasnt ground type, amphibious)
--fixed force field blue text tooltips cd's and mana costs
--building time of tot increased to 60sec
--TOT reveal make limited mana 175 mana at 8k is 40+ casts at once
--make hotkey for firebolt for TOT same as Frost tower
--give tooltips to old bloods speed ability
---(idk if this can be done) make multishot miss on extra arrows with evade
--vary slightly balance some mana uses on various spells
--balance storm bolts mana per lvl
--balance death coils mana per lvl
--buff Staff of Silence item lower price from 150 to 75 and lower re-stock time
--buff frost armor
--buff night terror 15k with stomp and add bash to summons
--transquality fix tooltips and buff lvl3
--buff holy light lvl6 to 1500
--make turtle have enough mana for clone right when baught also the clone have enough right away
--make clone turtle move faster and have longer range on eating units
--buff later lvls immolation
--buff explosion lvl 2 shorted cd time
--buff brilliance aura all lvls
--Nerf xmute CD times from +15 each lvl to +20
--nerf ww cd and mana cost per lvl and move speed slightly
--lower cd on death pact and let it also target enemy units
--buff dark flame
--buff mana siphon
--buff life drain
--buff interchange to work on vulnerable and invuln, and at lvl5-6 also work on spell immune, also increase range a bit at each lvl
--drunken haze + BoF buffed
--tinker rocket ability buff
--nerf Carrion Swarm mana costs and lvl6 by 25 damage
--nerf shockwave mana costs
--rebalance chain lighting mana costs and lvl 5 damage
--change mana cost on forked lighting lower for lvl5-6
--buff war stomp damage per lvl
--buff starfall lvl3
--buff thunderstorm lvl1-3 also does more damage to buildings than starfall now
--balance acid mana costs
--buff Banish - lvl6 close to NO CD
--buff Serpent ward - 4 or 5 wards and more duration time. also balance all lvl mana costs
--quilbeast - buffed at every level
--hawk - buff lv6 hawk
--buff lvl6 soul burn
--buff raging strom lvl5 by 2, lvl6 by 8
--add tome of retraining to repick hero powers learning order 500 gold
--Multi-Shot Tower upgrade
--buff demolishers and add splash for unit kills (allowed them to hurt ally units again but can be attacked, even with -no tk on)
--lower cd on panda ulti and mana cost
--buff lizzard with better move speed and added ww but added 50 gold cost
--buff lvl4+ spawns from tinker factory
--buff lvl1 explosion
--buff HP on orc tech t4 and t5
--For -FTD Change spawn time option to 10sec, 15sec, 20sec.
--ftd Buff some late lvl creeps attack and hp
--change yamato cannons cd times at lvl 1 and 2 and maybe 3
--Militia armor is now unarmored type (which wont affect much vs any tech units)
--undead t1 gives less gold from killing
--night elf race gets some magic resistance t2=5% t3=10% t4=20% t5=20%
--buff damage on all races at t4 by 10ish and t5 by 16ish
--buff t2 orc and t2 undead base attack
--Changed F9 command lists also made a Game Modes tab and freed up some space in Admin commands tab
--fix -kill color command so it cant be used before first mass (after 5 mins it works)
--the -kill [color] doesnt remove flag, pet, or stores in other modes
--fix rod of envy from draining life a sec after the sleep/stun affect is gone
--focus pot - fix the cd on having more than 2 in hero
--fix ulti claws glitch recipe to not give 2 ulti claws when having more than 3 claws of+20
--fix MR not allowing the use of some spells to be casted sometimes while under the affect
--fix when buying upgrades and things before crt beginds
--make so no units can go in the hero abiity picking areas
--fix so stun-stomp spells can work seporatly when together
--make a command to find the pet (type -pet)
--nerf donation add cd time per lvl and change lvl3 from 14 to 12 gold per unit
--fix buying items from shops while in skills place (u can still do it but it wont glitch to your favor, if f's u over, dont do it)
--fix from glitching with mind rape to finish a recipe and drop the new item from the MR'd hero
--command for ppl to vote to remove ww, divine and golems at once
--limit the voting system amount of votes for each mode to 2
--added -test items debug code
--fix 10 digit invaild codes
--cap wins for now
--Improved AI overall a insane amount, and Made AI Comp-Insane much smarter/better
--change so the % chance at getting a secret hero by random is less (on repick)
--Added 7 new heros, undead Bond, ghost, fire mage, Soundwaves, Moon runner, Cou, stooge.
=AI just know they are pretty much human now

**Reduce requiring codes for heros.
1 25win =
2 50win =
3 75win =
4 100win =
5 125win =
6 150win =
7 200win =
8 250win =
9 300win =
10 350win =
11 400win =
12 450win =
13 500win =
14 1000win = 100% chance of hidden

More Change Logs can be found on my Site.


Keywords:
Custom hero footies, Foot, Custom Hero Footmen, custom, hero, footies, footmen, foots, Bond009, Bond, Clan, HPMM, 4.0a, 5.4, footmen frenzy, frenzy.
Contents

Custom Hero Footies v4.1 (Map)

Reviews
Moderator
Date: 15:18:37 26-Oct-11 Map Moderator: -Kobas- Map Status: Approved 5/5 Contact map moderator: Visitor Message / Private Message!
  1. Nestharus

    Nestharus

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    You don't need the wisps. Make neutral passive share vision/control with everybody and make it so sell units doesn't need a patron, from there players can just click on shops. Also, you don't need a vision rect at shop area, just give shops a huge sight range.


    For balancing gold, it is best to do these things-
    #1- tax gold between players of larger teams
    #2- split gold of leaving players among rest of players with tax

    You should also tax bounty for smaller teams and give smaller teams a gold bonus.

    A smaller team kills much more than a larger team. 1v3 means that the team of 1 kills 3x as many units as the team of 3.


    You've got a long way to go for balancing uneven teams ^)^.

    Also, if you look in my signature, I released a Bounty lib that is able to actually capture bounty from unit kills (first lib that can actually capture it w/ accuracy).

    There is also a costs lib in submissions that'll allow you to retrieve most of the gold a player has spent through out the game.

    You can also tax trades between players with TradeEvent.
     
  2. Bond009

    Bond009

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    First part i forgot about that but also theres a few elements that might affect if i do it that way with some other neutral stores, good thought tho :)

    #1 me and the clan talked about this and i like this idea but havent thought much about it yet the best way of how to do it

    #2 i use to do this and i still do for in the beginning before a player pick the hero if they leave before hand, but sometimes in bnet a play would lag out or desync on rare occasion and the trigger wouldnt run right from it for some reason and the gold would just be lost. it wouldnt send it to a random ally that is still playing but the last thing would run clearing the gold. But that wasnt a huge issue as allies can get gold from players that left anyway.

    i could do some neat things with the bounty thing but havent much time lately to get into that stuff just yet :/
     
  3. Black-kitty

    Black-kitty

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    Awesome game, I love hero footies, ( footman frenzie. ) It was always a fun game to play even if you had some noobs here and there xD Good map, I like it alot and very good loading screen. Made me a little shocked when it poped up xD
     
  4. DsDarkMaster

    DsDarkMaster

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    Bond009 i have an idea for an ability i said it to you a while ago but u proberly forgot so here it is
    Feedback - can be useful for hero killers and powerful creeps like that golem you used on me.
     
  5. Nestharus

    Nestharus

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    So when'll 3.7 be ready? : O
     
  6. Bond009

    Bond009

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    its out now =)
     
  7. MR.Tricky

    MR.Tricky

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    hooray for footies with ai now i don't have to wait for players.. just play with AI YEYEYEYEYEYEYEY and nc features
     
  8. Nestharus

    Nestharus

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    So when'll 3.7a be done?

    It should have only taken you 5 minutes >.<
     
  9. Bond009

    Bond009

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    Updated and added alot of balance, also i think 3.8 has some of the best AI any game can have. If you want the hardest setting set them to insane AI and type -AI and then -mix races
     
  10. -Kobas-

    -Kobas-

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    I wI decided to check map once again and rate it this time :)
    Bond I hope that you fixed some bugs we both saw, that I pointed, when we played game some time ago :)
     
  11. UndeadImmortal

    UndeadImmortal

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    My Review:
    (+) An AI
    (+) You can make your own hero abilities
    (+) Nice music on massive attack at the start
    (+) Some custom abilities
    (+/-) You should complete the music until the battle ends at the massive attack on the start
    (-) I can't choose my model hero, just random, why?

    More PROS than CONS, 4/5 for me :D
     
  12. Bond009

    Bond009

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    for the bottom 2 i had the music go on for longer for one version but ppl said they got tired of it going on for a long while so i kept it that short music intro :)

    also its just -AR instead of being able to pick just to always have it mixed up a bit, ppl seem to prefer it this way 9/10 times also its nice because it makes it fun for saving codes to keep stats but also to unlock hidden heros and have a % chance at getting them. With all pick (-AP) some ppl would pick the same hero and same build every time time so this -ar is a good thing ;)

    thanks for the review though

    also kobas i hope the reviews good ;) i put tons of hours into this lol i fixed all major bugs ppl abused in game but i dont remember specific bugs we talked about a long time ago. but im sure 99% of things are mostly fixed :)
     
  13. UndeadImmortal

    UndeadImmortal

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    Yeah there are no bugs at all, keep up the good work! :) :D
     
  14. -Kobas-

    -Kobas-

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    To reach Director's Cut you still need to fix/add/edit:

    1. Multiboard >> Leaderboard

    2. Tooltipls miss some important warnings (for example, some abilities won't stack with other, some are orbs etc).

    3. Also some abilities have same hotkey (You should mention that in ability tooltip as well so player can learn different abilities if he want so he can have full control over them using keyboard).

    4. Spawned units are totally random. (Foorman -> Knight -> Captain -> Paladin etc etc can work for humans). (Ranged units are more powerful than melee ones).

    5. Game miss some base setup that can be turned on/off if players want, like:
    - Difficulty (spawn time for example, add remove some items from shop, edit player handicap...)
    - Special Events (Create neutral hero, each few min, that pwn on center of the map, each few min you can create, global on in area, fog, rain, snow, and slow, units, damage them, increase stats, reduce etc etc)
    - Bonuses (Each player control 2 heroes, legendary items are added into shop, base pet can switch between few abilities or make it hero unit with global auras) etc.

    I will rate this map 5/5 because of it's fame and glory :) (Honestly it's 4/5)
    But because there is no other cool and so original footman map 5/5 can stay :)

    Good Epic job buddy, have a nice day.
     
  15. SKCUSANERAG

    SKCUSANERAG

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    I played this map before its not that epic
     
  16. helekiller

    helekiller

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    i appreciate all the hard work on this map =) ive been playing it lots (as u already know :p) and theres barely any bugs left (and these will be fixed in 3.8a anyways)
    i really like that you can build up your own strategies, theres counters for evrything, u need teamwork... that makes it really fun to play =)
    there are like 10 different modes and 50 options u can set, so theres alot of game variety.
    certainly best footmen map ever made ^^

    also the insane AI is fucking imba xD they get high money perks and controle units very well. they are a pain to basekill :p
     
  17. noob

    noob

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    The AI cheat he get more gold at beggining
     
  18. helekiller

    helekiller

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    yes, they get some extra stuff regularly, to make them hard to kill, because obviously, without the extra gold, they will never match up to real players...
     
  19. Bond009

    Bond009

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    The AI get some perks because it can never truly be as good at micro or playing the game as a human with strategy..



    I made my AI actually have 3 different levels of difficulty..
    All AI get the first Hero for free. That is 1 perk they all get, they get to keep that starting 1900 gold, but you are a human.. that shouldn't be a huge problem to over come...

    Easy Comps - Is quite easy to beat.. they have to pay for everything, the only perk they get is not having to pay the first 1900 gold to buy a hero. They have to pay for the upgrades for units, upgrading towers etc..

    Normal Comps - These play pretty well, and have fair micro. They dont have to pay for unit upgrades they are all timed. So the main perk this level gets is starting 1900 gold and free unit up's (but they do still pay for teching and everything else)

    Insane Comps - These play very very well, and have good micro. They dont have to pay for unit upgrades they are all timed. So the main perk this insane AI gets is the starting 1900 gold and free unit attack/defense up's (but they do still pay for teching and everything else)
    The difference between Insane and Normal is that Insane is just overall much better and more aggressive. They upgrade towers earlier. They buy items earlier, And they use their gold better especially in late game they buy game ending things like pengs and Nukes and Alter of gods etc.. They are also more on top of things when it comes to saving themselves from being base killed.
    One more thing Insane AI get is extra gold for killing a unit. Like WC3 Ladder Insane Comps Get double the gold per run to gold mines. My AI get an extra 10-20 gold per unit killed. (Early game this helps them but Late game this doesn't matter as much.)

    Any other questions about my AI feel free to ask :)
    I made it Insane for a reason, i didnt want it to be easy to beat ;p
    If you can play vs insane AI its pretty close to playing vs real Pro's on b.net
     
    Last edited: Nov 2, 2011
  20. DeondX

    DeondX

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    good map that I played last Friday on battle.net was great!, but the shit is that you can play with bots ... but no matter when the people of battle.net is available and you feel like! :D