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Here is an Example map hf and check the Import too just read i left some Comments because im lazy as shit Sorry for my Doublepost i need to learn to ignore people realy
Edit: i left the Mana Bar only so you can have an example for it too you can still remove it like you wish
<3
Anyways if you guys need it for players working for 8 players Multiplayer working on selection for ui things I have it for 8 player
(desync safe did multiple Test)
Then I post it as example
I would definitely only need the boss bar for 1 player, and that is computer controlled - player 9.
However, only 1 unit at a time would need this health bar, and that would be bosses once they spawn periodically (I can store them in a unit variable if that's going to make it easier on me I guess).
I'm not very good with JASS (but I do understand it a little bit) so can you shortly guide me through what would I have to change in order to acquire the results that I want (aka setting it only for player 9).
Also when a unit dies, how do you remove the bar from existing? (in the test map the bar is still active even after Mannoroth's death)
You need to understand that we turn things like this hp bar hiding after we create it that means it’s all the time there you just show it when the boss fight starts and hide it again after the boss ist dead..
The variable U[array 1] is for the boss I left it an array so you can easily can do 2 boss health depending on designe if you want a double boss fight or what ever
You can overwrite the U[1] variable so it shows the next boss and Then you turn it to show you can see the trigger where I use a custom script to show Mybar1 = hp bar of the boss and Mybar10 = mana bar
Just use this custom scripts after you event to show them
And to hide in the creating of the bar you find a jass Part for hiding just copy it and put it in a new custom script for GUI use
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