• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

Custom ability .mdx alpha issues?

Status
Not open for further replies.

jaybles169

J

jaybles169

It seems like all the custom ability models I've imported into my map are practically see-through when using the Reforged World Editor. Is there a setting I'm missing? Is it a bug? Has anyone else seen this?
lzeZSNQ.png
 
Yes it had to be expected that some models/SFX wouldn't look like the originals in Reforged edition. Solution is either to be patient and wait for the new Reforged model section on the Hive either make a topic on the Requests forums and ask for a fix.
 
I suspect this might be related to blend logic and lighting logic working more in a linear colour space rather than incorrectly in the sRGB colour space.

Maybe alter the alpha strength of the special effect texture.

EDIT: Blizzard has said there is a known bug with the lighting and blend logic for classic. They will be "fixing" it in a future update. I just hope this does not mean reverting the old bugged lighting logic.
 
Last edited:
Status
Not open for further replies.
Back
Top