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Custom abilities visual

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Level 7
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Where can i change the visuals of the spell? Art area effect in object editor does not bring any result, the visual is still the original.
 
Level 7
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I am trying to change the visual of immolation
Why doesnt the buff option have all visuals of the abilities? like feedback?
 
Level 28
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The visual of "Immolation" ability is in its buff (in Immolation, not in Immolation (Caster)!)

So find that buff in Buff tab in Object Editor. The fiery bubble is under Art - Target; the flames that appear around units who get damaged by Immolation is set in Art - Special.
 
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I changed the visual to war stomp, but the visual only comes once. I want effect to loop for the whole duration of the spell.

Art target and art special do not show
 
Level 28
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Duh, this will be a little bit more complicated, but I'll try to explain the cause:

It all depends on how the special effect itself is set up (== the model itself).
If you select any effect, you can see in the preview window (usually on the left side of your World Editor) that it has some animations and you can change which animation it shows to see how those animations look (e.g. the fiery bubble of Immolation spell has Birth, Stand and Death animations) - effects like these are usually set up so their "stand" animation loops endlessly, until the game removes the effect, in which case it plays the Death animation and then disappears.

Effect like War Stomp, however, are set up so they have only 1 animation - Stand (hence why you cannot change its animation in preview window) and this animation is set to NOT loop - so it will only happen once, then it is removed.


The possible ways to fix this are:
a) Create new model effect based off War Stomp and use 3rd party programs like War3ModelEditor, etc. to change its Stand animation to loop. Then import this new model into your map.
This option, however, requires some knowledge in model editing (though it's more like c'n'p and changing few names).

b) create a trigger which will fire when someone uses Immolation and then it will periodically create War Stomp effect at the feet of the caster. This method is simpler imo, but you need to know basics of triggering.
 
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I have been trying to make looping trigger for repeating warstomp for duration of the spell but cant find any loop-command
 
Level 7
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280
Can someone briefly and simply explain, where do I change immolation visual?

following options dont work

art area effect
art effect
art special
art target
level 1-3 stats buff

also why is spell option limited in certain settings, like in buff options there are not much spells to choose from

why the hell is this editor so extremely counterintuitive?
 
Level 28
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Then you're doing something wrong.

#1 Open Object Editor, select "Abilities" tab, find the ability, whose effect you want to change.
#2 In that spell's options, look for Stats - Buff (or Level X - Stats - Buff, where X is number of level). Look what buff is in that field and remember it.
#3 Now change tab from "Abilities" to "Buffs/Effects" and find the buff you just remembered.
#4 The effects should be set up in this buff.


This is not the case for all spells, however in case of Immolation this is how it's set up.

Example:
I want to change effect of Demon Hunter's Immolation ability.
I find this ability in the Object Editor and look at what buffs it uses.
It uses 2 buffs - "Immolation (Caster)" and "Immolation".
I find both buffs in the Buff/Effects tab, see that the buff called "Immolation (Caster)" does nothing, so I take a look at the "Immolation" buff.
I see there that there are 2 effects set up inside this buff - One is a fiery effect set in "Art - Special" and the second one, a fiery bubble, is set in "Art - Target".
I changed the fiery effect for Death and Decay fire effect and the fiery bubble for Divine Shield effect.

Tested in game, works fine.
 
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I changed art special and art target in object editor of the custom ability

Nothing changed, the original visual of the immolation still remains. Only additional effect i have managed to create is special effect created by trigger
 
Level 24
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I changed art special and art target in object editor of the custom ability

Nothing changed, the original visual of the immolation still remains. Only additional effect i have managed to create is special effect created by trigger

If you notice, those fields are blank by default so the effect of the ability is not controlled by those field but by the buff instead.
Which is what the above poster has been trying to tell you.
 
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I added firebolt to my custom unit which was gryphon rider. I removed default abilities and added custom firebolt ability, but unit still throws hammers.

Also where are the effect settings for firebolt? all art slots are empty by default
 
Level 24
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Also where are the effect settings for firebolt? all art slots are empty by default


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Orly?

I added firebolt to my custom unit which was gryphon rider. I removed default abilities and added custom firebolt ability, but unit still throws hammers.

Firebolt is an active ability, how does that translate into passively changing the units attack projectile?
 
Level 7
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I managed to change projectile art now for attack 1, but unit still emits blue flash when firing projectile.
 
Level 24
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The blue glow is inbuilt into the unit model.

On the left side of your editor there should be a space where you can cycle through a selected unit's animations.
If you scroll to the attack animation of the Gryphon Rider you would notice the blue glow being part of the model itself and not the projectile.
 
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