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CtF

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Nov 19, 2011
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This is a simple CTF map with some unique heroes and also some based on other games like Island Defense. The diffrent style of each hero forces team work. There are 3 basic classes of heroes:


This class of heroes are specialized in sneaking and going through guards undetected. Thieves' skills are focused on confusing enemies and escaping. But beware! Wind walk is for moving through units, rather than hiding.

Blade Master
Samuro was the best blade master during the second war. No one should think that Thrall will handle him close. After the admiral was defeated, Samuro started to look for new ways to improve his skills.
Wind Walk/Critical Strike/Mirror Image/Bladestorm

Magnatur
Tygore is an icy servant of the Lich King, that gives him power of arctic glaciers. Grows stronger not only when is getting experience, but whenever he lands a hit on an enemy. May reach more hit points than any other hero in later game. He can learn lots of diffrent skills, but some of them requires some investment on resources.
Blizzard/Cold/Wind Walk/Avatar

Tauren Warrior
Striker is a fanatical tauren that hates all other races. Born in an orc camp, he was always the worst child. In his pain, he swore that he will never be the weakest. Adept in melee combat Striker, can go in rage at any moment, but can't do so, if no totems are available to pray to his Gods.
Tauren Smash/Howl of Terror/Combat Skills



This class of heroes are specialised in all kinds of slow spells. They are born not to let anyone pass through their guard. "You shall not pass!". Their skills are usualy frost based. What is your strenght, in their hands is your weakness. Manaburn, poison, frost, erthquake and even true sight - all to stop you where you are.

Tank Pilot
He is a master of black powder. With his tank, he can easly smash the large groups of enemies as well as hunt stronger ones at deadly range. Those who are stupid enough to follow Kardel usually dies at mines. Kardel, as a master of engeneers loves machiens at all. He will always try to make his tank better and better.
Auto Cannon/Heavy Bullets/V3 Missile/Land Mines

Ogre
After losing duel with Rexxar, Urg wanted to prove himself, that he is still strong. When he heared about the outland challange he left his clan, and gone throught the portal. Now, he is listening only the voice of pure strenght.
Ogre Bash/Fart Cloud/Hste Aura/Rage

Priest
Bor is a warrior hero who would never let his church fall. His fanatic ideas of the world allows him to fight careless and without feeling pain. Created by the mages of Dalaran he is the most dangerous footman in the world, but when Dalaran was ruined by Archimonde, there were noone that could control him.
Frost Cut/Spawn Footman/Command Aura/Purification



This class is well knowed is Blizzards world. Their skill are usualy easy to cast but shows their power only with other heroes. Becouse of that they are main power of this game. Even best thief couldn't reach his point without good support.

Demonologist
Lucifer is owerfull summoner. His army of demons can make all forces fall. Well played gets extreame damage at begins. Becouse of their inteligence those mage born with more mana than other heros. Beware! If played bad can extremaly feed your opponents.
Demon Touch/Course/Domonic Resistance/Book of Summons

Monk
The choosen one of gods. Mentor never liked war at all, but he joined to army to save his peaple. When Loarderon fall he escaped with some villager to the motains. As he was sure that his friends are safe he gone throught the portal and started to looking at ways to get strong enought to become guard that will never step back.
Light Strike/Ensare/Briliance Aura/Hand of God

Spellbreaker
Before Nortrom go to his own war, he was high officer of blood elf squad. Specialized in anti-magic skills became most dangerous opponent of the Lich King. Most of mages who saw him in battle says that each spell casted on the battlefiled makes him stronger.
Feedback/Course of Silent/Spell Defense/Spell Steal




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Point of game is to get enemy flag and bing it to your base. There are lot of ways in open world so going staight ahead is not the best way. Useing backdoor, hidden spots, traps and so on you are able to go into enemy base without their knowlage. Useing -balance mode makes game balanceing as time passes. Now you dont need to afraid of feeders. If someone will get feeded too much he may start getting no exp! Good luck and have a fun.


balance
Balance mode changes rewards for killed heroes and experience that you are getting by players current stats. Example: If you (L:3 K:2 D:1) will kill enemy hero (L:2 K:0 D:1) you will get 7 * his L - (D - K) = 13 gold and (80 + 2 (your D - K))% experience. In this way player that will die 7 times or more per their level will give no gold to their killers, and also players who are getting all kills will get lesser experience to avoid dominate game by one player.

sc
Super Creeps adds shamans to team forces as time passes by. Shamans are weak warriors but can cast bloodrage and chain lighting what improve other creeps power.

ar
All Random makes players unable to pick heroes and gives them random heroes.

mvp
This is an experimental mode. Players that will kill unit/heroes which are important will get bonus experience for future kills.




Heroes
-Replaced Banish with Supernova (Deals damage equals to curent mana)


Gameplay
-Fixed bug that couses unit stack near the flag
-Fixed bug that couses units to move back
Heroes
-Replaced Avatar with Polar Warth (Gives +500 bonus hit points, +20 BASE damage and frost aura)
-Reworked Acid (Now it reduces armor by 1/2/3/4/5 and damage by 5/10/15/20/25%)
Items
-Claymore (+400 gold cost/+100 wood cost)


Gameplay
-Added new way of grunts movement
-Some little terrain changes
-Incresed advenced tower damage (75–103)
-Incresed advenced tower upgrade/repair wood cost (500)
-Players are getting now wood for casting spells too
Heroes
-Increses Shandris sight range at night
Items
-Holy Shiled (+50 wood cost)
-Ring of Health (+50 wood cost)
-Void Stone (+50 wood cost)
-Perseverence (+100 wood cost)
-Bloodstone (+200 wood cost)
-Soul Booster (+100 wood cost)
-Mana Stone (+50 wood cost)
-Health Stone (+50 wood cost)
-Gloves of Strenght (-100 gold cost)
-Bone Daggers (-100 gold cost)
-Mantle of inteligence (-100 gold cost)


Gameplay
-Fixed bug that couses units get stacked in base
Heroes
-Fixed Shandris ultimate (reduces damage/cooldown/manacost)



I'm not so good with terrain so I need a little support. I've fixed bottom right corner. Is it well made? Or what should I change? Some info about buggs would be nice too. ^^
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Alredy known bugs:
Spell deffence has no cd.
Flame Towers has no limit.
 

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