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CtF

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Level 9
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Nov 19, 2011
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516
This is simple CTF map with some unique heroes and some taken from other games like Island Defense. Diffrent style of each hero forces team work. There are 3 base classes of heroes:


This class of heroes are specialized in sneaking and going throught guards before detected. Thiefs got their skills focused on confuseing and escapeing. But beware! Wind walk is for moveing throught units, rather for hideing.

Blade Master
Samuro was the best blade master durning the sacond war. Noone should think that Thrall will handle him close. After admiral was defeted, Samuro started to looking new ways to improve his skills.
Wind Walk/Critical Strike/Mirror Image/Bladestorm

Magnatur
Tygore is icy servant of the Lich King, what gives him power of arctic glaciers. Grows stronger not only when is getting experience, but whenever his hits lands on enemy. May reach more hit points than any hero later game. Can learn lot of diffrent skills, but some of them need invest rescourse.
Blizzard/Cold/Wind Walk/Avatar

Tauren Warrior
Striker is fanatic tauren that hates all other races. Born in orc camp he was always worst child. In this pain he swore that he will never be weakest. Adeptet in melee combat Striker can go in rage at any moment, but can't do any if have no totem to pray to his Gods.
Tauren Smash/Howl of Terror/Combat Skills



This class of heroes are specialist of all kinds of slow. They were born to not let anyone to go throught their guard. "You shall not pass!". Their skills are usualy frost based. What is your strenght in their hands is weakness. Manabure, poison, frost, erthquake and even true sight - all to stop you where you are.

Tank Pilot
This is a master of black powder. With his tank he can easy smash large groups of enemies as awell as hunt stronger ones at deadly range. Those who was stupid enought to follow Kardel usualy dieas at mines. Kardel as a master of engeniers loves machienes at all. He always will try to make his tank better and better.
Auto Cannon/Heavy Bullets/V3 Missile/Land Mines

Ogre
After looseing duel with Rexxar, Urg wanted to prove himself that he is still strong. When he heard about outland challange he left his clan, and gone throught the portall. Now he is listening only voice of pure strenght.
Ogre Bash/Fart Cloud/Hste Aura/Rage

Priest
Bor is a warrior hero who won't let his church fall. His fanatic ideas of world allows him to fight careless and without feeling pain. Created by mages of Dalaran he is the most dangerous footman in the world, but when Dalaran was ruined by Archimonde there is noone that can control him.
Frost Cut/Spawn Footman/Command Aura/Purification



This class is well knowed is Blizzards world. Their skill are usualy easy to cast but shows their power only with other heroes. Becouse of that they are main power of this game. Even best thief couldn't reach his point without good support.

Demonologist
Lucifer is owerfull summoner. His army of demons can make all forces fall. Well played gets extreame damage at begins. Becouse of their inteligence those mage born with more mana than other heros. Beware! If played bad can extremaly feed your opponents.
Demon Touch/Course/Domonic Resistance/Book of Summons

Monk
The choosen one of gods. Mentor never liked war at all, but he joined to army to save his peaple. When Loarderon fall he escaped with some villager to the motains. As he was sure that his friends are safe he gone throught the portal and started to looking at ways to get strong enought to become guard that will never step back.
Light Strike/Ensare/Briliance Aura/Hand of God

Spellbreaker
Before Nortrom go to his own war, he was high officer of blood elf squad. Specialized in anti-magic skills became most dangerous opponent of the Lich King. Most of mages who saw him in battle says that each spell casted on the battlefiled makes him stronger.
Feedback/Course of Silent/Spell Defense/Spell Steal




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Point of game is to get enemy flag and bing it to your base. There are lot of ways in open world so going staight ahead is not the best way. Useing backdoor, hidden spots, traps and so on you are able to go into enemy base without their knowlage. Useing -balance mode makes game balanceing as time passes. Now you dont need to afraid of feeders. If someone will get feeded too much he may start getting no exp! I will add screen shots as fast as improve terrain. Please give me your opinion about heroes and items. Are all prices balanced? Got spells enought mana cost? Are they usefull? Which kind of heroes are better: standard or spellbook made? Please help me improve this map. :)
 

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Last edited:
Level 16
Joined
Mar 27, 2011
Messages
1,349
I like your map mate. The custom heroes, spells and items makes the game unique and therefore interesting. However there is a few things you can work on;

  • Lots of spelling mistakes within the text

  • Maybe provide a message at the start to inform host to input the "points" command.

  • Add some interest to the map such as terrain variaton, etc. It's a little dull at the moment. I think this dot point is important.

  • I only played the Arcitect, but he could potentially build a lot of towers, causing a balance issue. Maybe add a tower limit?

I'm not putting down your map, it has real potential. Keep at it and im sure it'll be big.
 
Level 9
Joined
Nov 19, 2011
Messages
516
Thanks for your opinion. I've changed whole terrain, made it bigger, added maze at bottom to evade enemy chase. I've added limit to architect towers. Set to 10. Added starting message (greate idea!). English is not my native language so it would be nice to know where I made mistake with spelling.
 
Level 17
Joined
Nov 13, 2006
Messages
1,814
- sometimes 1 grunt stuck at base or just run abck to base from middle
after a longer time in team 1 base have 15+ grunt... they just stay and dont do do nothing

my advice do a periodic trigger (every 30sec) and pick every grunt unit type in starter region and order them to move else its enough annoying thing

or just fix the reason why they going back to base

after around half hour or idk how long i played the whole game breaked coz team 1 unit blocked the way and new units cant go out from base

- Archer leader ulti got too high mana cost, u can learn at lv6 if i remember but required 300 mana, when at lv 15 still u got 202 base mp :p

anyway i like the map
 
Last edited:
Level 9
Joined
Nov 19, 2011
Messages
516
Thanks. Units blocked oposite team becouse you had no oponent.

Archer leader ultimate is too powerfull to lowers its manacost. It has high aoe with 50 dps. 3 or 4 sec to self kill if I remember well. By the way: all heroes were made with low mana to force players that not waste spells on creeps.

I will check unit stuck. Maby they just apear on wall.
 
Level 17
Joined
Nov 13, 2006
Messages
1,814
Thanks. Units blocked oposite team becouse you had no oponent.

Archer leader ultimate is too powerfull to lowers its manacost. It has high aoe with 50 dps. 3 or 4 sec to self kill if I remember well. By the way: all heroes were made with low mana to force players that not waste spells on creeps.

I will check unit stuck. Maby they just apear on wall.

no, its acctualy sometimes my team unit just go back to based when they are around the middle and they arent ordere anymore to any action just stay in base, sometime 1,2 or 3 unit/wave but even 1 unit / wave later make a big blockage at base, since u cant control ur team group and if u die then u cant do anything just see the match but cant go outside
idk why they turn back to base, maybe somewhere u dont filtered them, maybe sometimes they cant go over a place and they stuck, idk.

about archer. archer isnt mage, so dont need mana to him, better lower his ulti instead make that mana cost what u cant reach before lv30+ :D

1 thing is low mana but another when have ability what u cant cast because ur mana never reach that amount.

also you could make a healer fountain to base coz then its give a chance for stay alive if u played well, else kinda hard stay alive for long time
 
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