• Check out the results of the Techtree Contest #19!
  • Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!

Crypt + Surroundings

Status
Not open for further replies.

LunarSoul

L

LunarSoul

I looked around the forum and came across the "Ultimate Terrian Map" So i thought i would give it a go and try and do some terrian after many years of not.

Its not gonig to be a "wow" facter here as i not done terrian in a good long while.

I have two scren shots, of the same angel, Picture one: Small Tress surrond the crypt, Picture two: Large trees surround the crypt

I Would like all feedback, weather you have bad or good things to say. You dont build a building with lies.

Thanks.
 

Attachments

  • Image1.jpg
    Image1.jpg
    73.3 KB · Views: 257
  • Image2.jpg
    Image2.jpg
    81.6 KB · Views: 272
Something, like this?

Im afraid i do not know how to get rain and fog at the same time.
 

Attachments

  • Image3.jpg
    Image3.jpg
    83.1 KB · Views: 265
Get rid of the white stuff and the mini-map, simply go to Window and then uncheck all of them except for Show Pallates. And commenting on the terrain... It's doodads dont really mix and you have a tree growing on rocks and its also placed on a steep hill. You should also add some enviroment doodads around the trees.
 
By fog, Oziris means Distance Fog. It is under Scenario - Map Options. Enable the fog, set it to the color you want, and play with the Z-Star and Z-Finish.

Not a bad terrain. Pretty good, although it seems too random. As if you just threw it together trying to put cool stuff in it. Give it some cohesion.
 
I have some criticism. Although it looks pretty nice, it could use a bit of work.

Hmm it looks a little all over the place, like you used one of each doodad and a lot of the doodads just don't make sense. I personally hate that specific "azshara tree" model. And what's with the one really big tree and then the really small one?
Some terrainers really emphasize using doodad/tile variation, and although some is needed, it can't be all over the place. Some consistency is good.
 
Status
Not open for further replies.
Back
Top