Crypt + Surroundings

Level 1
Joined
Jan 29, 2008
Messages
4
I looked around the forum and came across the "Ultimate Terrian Map" So i thought i would give it a go and try and do some terrian after many years of not.

Its not gonig to be a "wow" facter here as i not done terrian in a good long while.

I have two scren shots, of the same angel, Picture one: Small Tress surrond the crypt, Picture two: Large trees surround the crypt

I Would like all feedback, weather you have bad or good things to say. You dont build a building with lies.

Thanks.
 

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Level 1
Joined
Jan 29, 2008
Messages
4
Something, like this?

Im afraid i do not know how to get rain and fog at the same time.
 

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Level 4
Joined
May 24, 2007
Messages
73
Get rid of the white stuff and the mini-map, simply go to Window and then uncheck all of them except for Show Pallates. And commenting on the terrain... It's doodads dont really mix and you have a tree growing on rocks and its also placed on a steep hill. You should also add some enviroment doodads around the trees.
 
Level 34
Joined
Sep 6, 2006
Messages
8,873
By fog, Oziris means Distance Fog. It is under Scenario - Map Options. Enable the fog, set it to the color you want, and play with the Z-Star and Z-Finish.

Not a bad terrain. Pretty good, although it seems too random. As if you just threw it together trying to put cool stuff in it. Give it some cohesion.
 
Level 36
Joined
Jul 1, 2007
Messages
6,667
I have some criticism. Although it looks pretty nice, it could use a bit of work.

Hmm it looks a little all over the place, like you used one of each doodad and a lot of the doodads just don't make sense. I personally hate that specific "azshara tree" model. And what's with the one really big tree and then the really small one?
Some terrainers really emphasize using doodad/tile variation, and although some is needed, it can't be all over the place. Some consistency is good.
 
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