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CrossXShip TD V0.58

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
CrossXShip TD started off as a little project for myself, Lebsoljah, and soon expanded to be a big, fully-functional TD map with the help of ShadowBaneWrath. There are currently no known bugs or errors, everything is fully functional, the map has been tweaked for balancing of creep hp and tower damage. We're still in BETA phase because we do believe that this map could and will have more potential.

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THE STORYLINE
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Captain Red-beard was sailing across the big blue sea searching for an island that rumor said was filled with treasures. He had been searching for almost an entire decade for this island, and now he had finally found it, with the help of his crew, of course. Captain Red-beard was so eager to find this treasure that he forgot the main rule of a true pirate, "always check to make sure the island is inhabited, and if there is any living thing on it, KILL IT!". Captain Red-beard ordered his crew to acre the ship and search for the treasure, and after a long day of searching, they found nothing. Tired and hungry, the captain and crew decided to go back to the ship for a feast and sleep so that they can continue the search the next morning. Once they arrive at the shore, their ship was nowhere to be found. Suddenly, they hear a loud riot running towards them, OH NO! The secret villagers knew they were after their hidden treasure, and tried to kill them! But Captain Red-beard doesn't give up that easily... CHARGE YOU SCURVY SEA DOGS !

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A BASIC INTRODUCTION TO THE WORLD OF "CROSSXSHIP TD"
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The TD so far has 30 waves and 3 boss waves, each wave increases units HP by 1.3, bosses have their health increased by the last units hp x10. There is one boss wave after every 10th wave. CrossXShip TD features over 25 towers, including many custom model ones which include upgradable researches. There are 4 Navy teams in total, each of which consists of 2 players on one lot of land. Every Navy team has 60 lives, once they lose their lives, they will be removed from the game and their waves will stop spawning. If a player on a Navy team leaves for some reason, all their units will be given to their corresponding team mate. There is a lumbering feature which is very helpful, you may train workers and have them collect lumber, then trade the lumber in for gold, or gold in for lumber at the Farm.

Changelog


Current map version is now V0.58:

New features & bug fixes:
- Siege engine wave now has no armor, should be a lot easier
- Players now start with only 125 gold instead of 315, this is to reduce early inflation
- Frost tower has been fixed and now attacks again


Current map version is now V0.57:

New features & bug fixes:
- Omega tower has had it's damage adjusted again and has been repriced
- All towers have had their damage adjusted to correspond with their gold cost
- All units are properly increased by 1.3X HP per wave now
- Hopefully no more bugs until V0.60 :)


Current map version is now V0.56:

New features & bug fixes:
- Omega Tower has been nerfed and price to build it has been decreased
- Fixed bug where when a team gets defeated the game will spam "Player # has been defeated!" for over a minute
- Fixed bug where Navy 3 boss wave was spawning for Navy 1 instead
- Changed the Frost Tower to a new model by Misha, Frost Archon
- All units HP have been re-worked
- All tower damages have been re-worked
- Removed the Multi-Shot ability from Arrow Tower and Arrow Tower Tier 2
- Changed handicaps, they are now set as:

Very easy Mode - 50%
Easy Mode - 75%
Normal Mode - 100%
Medium Mode - 130%
Hard Mode - 165%
Insane Mode - 190%
Hell Mode - 215%
Impossible Mode - 250%

*Note: Recommended game-play mode is Hard or above. Very Easy Mode up to Normal Mode is recommended for solo players, first-time players and/or beginners.


Current map version is now V0.53:

New features & bug fixes:
- Quests have been added
- Omega Tower's pathing map has been changed to better suit it's new decreased size
- Doodads have been added to paths for a little decoration and to indicate creep movement
- The map has been given a bit of a make-over
- Credits have been given

Current map version is now V0.52:

New features & bug fixes:
- Each wave now displays level information
- Tower ranges have been fixed with region triggers that upgrade acquisition range
- Fixed certain waves that were giving WAY too much bounty, they now give the appropriate amount of gold that was originally intended
- Waves now stop running once a team runs out of lives
- Teams are now removed from the leaderboard if they run out of lives
- Some custom creep names were edited to better suit them
- Decreased the game mode handicaps to make them more suitable

Handicaps are now:
Very Easy - 50%
Easy - 75%
Normal - 100%
Medium - 115%
Hard - 125%
Insane - 135%
Hell - 145%
Impossible - 165%


Current map version is now V0.49:

New features & bug fixes:
- Reverted lasers to hitting every 10 seconds instead of every 5 seconds
- Fixed the 'Sell Towers' tooltip
- Removed upgrades for Frost Tower
- Added triggers so that if a player currently on your team leaves, all their units will become yours, therefore balancing the game
- Updated kicking triggers, the game will now display the name of the player that was kicked
- Added triggers to inform everyone if a player leaves, and that their units were given to their corresponding team mate


Current map version is now V0.47:

New features & bug fixes:
- Omega tower now has a smaller scaling value and looks like a real tower rather than a giant unit
- Demonic tower now has a pathing map
- Demonic tower now has tier 2
- 4VS4 mode has been implemented, player towers will only reach THEIR creeps now and the game will end once all teams are defeated
- Some new custom models have been added
- Removed some useless map triggers to reduce game lag (which there never was.. but the more optimization the better :p)
- Lasers will now shoot at 5 places (4 map corners and center) every 5 seconds instead of ever 10 seconds
- All player lives (Navy team 1, 2, 3 and 4) have been set to 60
- Players Red & Blue, Teal & Purple, Yellow & Orange, Green & Pink are now in their own individual Navy teams
- This TD is no longer a 'cooperative' TD map, but is instead a 'survival' TD map now due to the nature of most TD's and the way this game will be managed and updated in the future, we thought it'd be best like this (not to mention heaps more fun! :D)

Current map version is now V0.41:

New features & bug fixes:
- Omega Tower is now listed as a 'Legendary' tower
- Omega Tower now has a new attack which suits it much more than the old one
- Farms now only take 15 seconds to build instead of 35
- Legendary towers now require food to be built
- Gold and lumber is given every 5 minutes now for a total of 30 minutes
- Changed all tower ranges to only be able to reach YOUR creeps, this will help implement the new 2VS2, 4VS4 and FFA game versions which will later be added, and also helps maintain a balanced game while balancing gold as well
- Slaves only carry 3 lumber now instead of the original 5, this helps reduce the amount of people farming while others build
- Added 4 Navy teams instead of only 1, this will be later used to implement the 2VS2, 4VS4 and FFA game versions, and helps keep track of which players team with each other.
- Arrow Towers have been reworked and should now work perfectly fine, and be much more than worth the money that you spend on them, especially when massed
- Players no longer need to depend on massing single towers anymore, it's much better to use a range of towers instead of massing now, because all towers have been balanced out

Current map version is now V0.40:

New features:
- Over 24 new towers, each with their very own special attacks and/or abilities
- Sell Tower feature
- 'Legendary' Towers have been added to the game
- Lumbering system has been added
- Slaves have been added for lumber harvesting
- Gold to Lumber/Lumber to Gold has been added to the farm
- New Omega Tower and Demonic Towers have been added
- All creeps grant bounty and is much more balanced than before
- All towers have had a test-run and work fine, damage is balanced out, and the towers overall are worth the gold put into them.
- Added a dialog feature with modes
- Implemented modes with handicap settings

Bug fixes:
- Fixed a bug where the 'Sell Tower' ability was not returning gold
- Fixed the Gold to Lumber/Lumber to Gold units at the Farm
- Fixed a model defect which would turn some game shades blue for a certain amount of time
- Fixed problem where players would randomly freeze in-game due to a laser projectile that was added
- Fixed the text that says "The game will end in 20 seconds" at game start

This TD map is a close to finished product. The most work we expect to do more on it is adding a range of 20-70 more waves, and adding 2VS2 and 4VS4 modes, as well as adding a few new custom towers and/or a morphing builder which builds additional towers. You should also expect to see an additional 3 or more 'legendary' towers.

We really hope you enjoy this TD as much as we've enjoyed making it. We've put a lot of hard work and dedication into making this map, and we'd really appreciate your feedback.
Keywords:
Cross x ship CrossXShip TD Tower Defense WC3 Warcraft three War Craft Maps Map Custom Demon Waves Lebsoljah Shadow Bane Wrath ShadowBaneWrath
Contents

CrossXShip TD V0.58 (Map)

Reviews
00:52, 30th Jul 2010 ap0calypse: Rejected
Level 4
Joined
Jul 4, 2010
Messages
31
Thank you for taking your time to check the map, and possibly review it. We've put a lot of hard work into it, so feedback would really be nice. We're releasing a new version soon (V0.47) which will change the map from cooperative TD to a survival TD making it a 4VS4 map. The update is almost done, and will probably be uploaded by tonight or tomorrow morning.

EDIT: New map version V0.47 is now up. This features many bug fixes, map optimizations and the new 4VS4 mode. Please re-download the map for the best experience. Thank you to everyone who is supporting this project and/or testing it. We'd really like everyone's opinions on the map and suggestions on how to make it better and/or what we could add in future updates.
 
Last edited:
Level 8
Joined
Jun 21, 2009
Messages
325
Good map, but the Sell's tooltip is a bit messed up. Also, the Frost Tower has the Frost Wyrm's upgrades. Also, the other players were defeated, but the game still went on. Is that supposed to happen? :eekani:

3/5

Btw, is it me or is the loading screen a bit...random? XD
 
Level 4
Joined
Jul 4, 2010
Messages
31
Good map, but the Sell's tooltip is a bit messed up. Also, the Frost Tower has the Frost Wyrm's upgrades. Also, the other players were defeated, but the game still went on. Is that supposed to happen? :eekani:

3/5

Btw, is it me or is the loading screen a bit...random? XD

Fixing that right now :). I was just fixing a few other bugs and adding some new things, so I guess this is just part of the update now xD.

To answer your question, "Also, the other players were defeated, but the game still went on. Is that supposed to happen?" - The answer to that is YES. Even if all the other teams get defeated the remaining team will carry on until the TD is out of waves, even though most towers AND creeps will soon be nerfed to make room for the additional 70 waves we'll be adding :). The TD will be over 1&1/2 hours long overall within the next few days.

EDIT: New version is up ^^. Thanks for the help.
 
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Well first of all there is no quest log and that means:
No credits, game commands, hints etc etc!
Now come terrain:
No arrows (doodads can be used as well) to show creep movements, spawn location etc!
Now balance! Map can't be played in single player :sad:
Earned gold is 2 low, towers cost 2 much gold!

No any hint or thing like that to help you build pick best towers, how to start etc etc!

Well this one will be good for start fix that and them I will maybe check map again!

P.S. this above is needed for 2/5 (At least for my rating) so you need few races, game modes, more heroes, abilities, custom events etc etc for 3/5!
 
Level 4
Joined
Jul 4, 2010
Messages
31
Well first of all there is no quest log and that means:
No credits, game commands, hints etc etc!
Now come terrain:
No arrows (doodads can be used as well) to show creep movements, spawn location etc!
Now balance! Map can't be played in single player :sad:
Earned gold is 2 low, towers cost 2 much gold!

No any hint or thing like that to help you build pick best towers, how to start etc etc!

Well this one will be good for start fix that and them I will maybe check map again!

P.S. this above is needed for 2/5 (At least for my rating) so you need few races, game modes, more heroes, abilities, custom events etc etc for 3/5!

Quests are being added now, spawn locations are a bit obvious because of the 4 corners and black holes that are placed. Even the creep movement is extremely obvious, but I will add doodads to show their movement. As for the game balance, if you read the suggested players: FULL HOUSE ! This game is not meant to be played with ONE single player, but at least a team of 2. The map is a 4VS4 TD, so you may want to go over your reviewing tactics for TD maps, or at least take more time to look into what the maps are before leaving a comment. I do appreciate your feedback, but I would be very pleased if you could look into all the above stated comments and give another rating.
 
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