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19:54, 17th Aug 2013
Orcnet: Remixer's review:
Orcnet: Remixer's review:
Remixer;2399298 said:Remixer's Review
Terrain
Terrain is smooth, however tile variation could be improved. I recommend you to use NewGen Editor when mixing tileset that are very different of each other. Also in the middle area I would recommend you to make it Void/Nothing of Outland tileset instead of having the boundary in there, ofcourse you can also place there pathing blockers. However there are some not that great things in the terrain. First is the custom cliffs, the outland one's looks okay, however the Ashenvale parts cliffs are not so clear and they really need more definion (You can do this easily by adding Rock Tile in NewGen) or even just using Ashenvale original cliffs. Also, you have placed Canopy Trees on Ashenvale side which looks very strange as they are standing on the "plain" areas. I would really prefer having some more wide areas at some parts and make Plain are plain and have the trees in the forests. Also I noticed that it seems like Ashenvale side would have less lumber to access easily, only around 1 row on the edges of the map. As I said you have placed canopy trees strangly on the Ashenvale side, so have you placed rocks oddly on the Outland side. You should prefer making bigger stacks of small doodads instead of having 1 small doodad with pathing every 200 range. Also note that the unplayable areas of the map should be decorate too, currently as the doodad faces the edge of playale map area, they dissappear. It looks very ugly and you should also place terrain and doodads and destructible in the Boundaries of the map.
Creeps
Creeps are nice, however I am not sure if they are balanced as they are from two totally different Tilesets. But I think they are not and they need a bit fixing. For an example the creep camps guarding the Mercenary camps: I think the Outland side is harder, on Ashenvale side the creeps are fighters unlike on the Outland side they are mages, and those certain mages has Chaos attack type and powerful spells. And by the way after testing I noticed that the mage's attack is a splash attack. However I can not really say if the creeps are balanced enough or not, but the item drops needs fixing. They are underrated now, and it seems that almost every creep camp drops a permanent item, and as I counted each player ends up with 4 level 3 permanent items. This is bad since you do not leave any item space for orbs or such items. Also creeps should drop tomes. Fix the item drops. And making creeps drop same level charged items is bad, you just don't need 3 stacks of sentry wards.
Generally
Generally the map is nice gameplay experience with nice idea of two dimensions. Some minor errors which can be fixed, creeping can get frustrating because of same drops camp after camp and too low item drops on the harder camps. Overall nice map with cool idea.
Rating:
Terrain: 2/5
Comment: Terrain needs the edges and more tilevariations, also fix the center area of the map. I recommend you to download NewGen editor to mix tileset properly so you do not have to leave any needed tiles out of your palette.
Creeps: 3/5
Comment: Creeps are nice, I do not know if they are balanced or not so I do not reduce your score for that, however you need to fix the item drops and their facing angles. Also check that purple's creep camp (South from his base) does not dissappear at start, it is dangerously close to my eyes.
Generally: 3/5
Comment: Generally nice refreshing melee map for a quick 2v2 gameplay, very close location of extention gold mines can also make it a longer game because of the two very seperated sides.
Rating: 8/15 (Silver)
Note:
In your description you used blue, it is very hard for me to read in that background, I am not sure if others has the same problem.