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Creepy Woods

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Level 4
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May 24, 2007
Messages
73
Here is a terrain i made in half an hour. It's just a spooky forest... I know... its not that original...
If your curious about why i added an Infernal in the screeny down there is because i needed a theme.
 

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Level 4
Joined
May 24, 2007
Messages
73
The camera angles are bad, and what are we supposed to focus on? It looks like you just gave us some screenshots of a boring forest. Maybe add in an evil temple or crypt or something?

Could you suggest a nice angel or something.
And i will try to add some sorta focus.
 
Level 9
Joined
Jun 27, 2007
Messages
173
Could you suggest a nice angel or something.
And i will try to add some sorta focus.

What he means is we're just looking at some random part of the woods. Every terrain needs a focus of some sort to draw the eye and give it a theme. Instead of just looking at a cluster of trees in the forest try adding a little path, altar, grove, stream, ect. or something to draw our attention.
 
Level 2
Joined
Feb 18, 2007
Messages
22
i wouldn't be there at night..... but try to make a theme like they said... else good :)
 
Level 4
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May 24, 2007
Messages
73
There, added a theme to it... A unlucky pack of footmen encounter a Infernal
 

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Level 34
Joined
Sep 6, 2006
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There is a fog Oziris, and a good choice IMO.

Good rainy atmosphere. I like it. But the camera angles were poor in the first few, and the inferno is kind of lame. It takes away from the terrain. Models should not really be used for NP (non-playable) terrain. I suggest having the camera look down a "creepy" twisted path. And give your terrain a lot more height variation.

Here is a similar terrain that shows you what I mean. Fairymoon-Forest.
 
Level 4
Joined
May 24, 2007
Messages
73
There is a fog Oziris, and a good choice IMO.

Good rainy atmosphere. I like it. But the camera angles were poor in the first few, and the inferno is kind of lame. It takes away from the terrain. Models should not really be used for NP (non-playable) terrain. I suggest having the camera look down a "creepy" twisted path. And give your terrain a lot more height variation.

Here is a similar terrain that shows you what I mean. Fairymoon-Forest.

Thanks for the nice solid response. And Oziris... please make your response longer and more meaningful.
EDIT: Added poll... I know, its a bit late
 
Level 36
Joined
Jul 1, 2007
Messages
6,677
What I mean by a good camera angle is maybe something looking up from a low perspective, instead of a bird's-eye-view or at the height of a person looking down.
How you can achieve this is by making a camera, and if you right click it and edit camera properties, and then there is something like the Z offset (it should be at 0) and if you set that to like 100-300 and then make the angle looking up, you should be able to get a good camera angle to make it look big and foreboding, and especially on the infernal! :p
 
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