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[JASS] Creeps problem

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Jan 24, 2006
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I have problem with neutral creep, they running away from towers, and i cant make towers nonbuildings, how can i fix damn anti tower creep script?
 
can flee have no effect (or i making some thing total wrong) (if you can make demo map i used extra and victim for mobs), all player slots used (there is 6vs6 aos), timer based order direct trigger is total sux, now i have non building towers and this nice but i have big problems with AI caused by this.
 
Great, no one reading posts here, creeps run away from TOWERS, not because they run too far away from there base spot
 
Oh...
Then try creating a unit that has the model of a tower. Using normal units as towers does also prevent possible server splits.
And in order to let them appear even in the fog,
turn on "Use Extended Line of Sight".
As for the minimap, if you want buildings to be displayed that much:
Try creating a dummy structure with a collision size of 0 that like, does nothing, at the spots where you have the "towers".
 
Read my first post plz///

I solved this problem, by AI script.

Thx all for your great help.
 
Creeps walk over map way poin to way point, your trigger useless.

For make creeps no run away i used setunitposition on coming close to tower.

This overwrite creeps guard position and they will run TO tower killing any enemy on there path
 
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