I am creating a TD map. I use a ultra simple code to move creeps.
But creeps sometimes go back to where they first born. Sometimes, they run away from towers and do some other weird things.
I finally solve this problem and started to choose models and write triggers.
I do not bound creeps a "player" or a "comp". They were all created as neutral. So when i change it to "player12". All creeps is doing exactly what the trigger says.
May be this solution give you some idea about other possible problems about your maps.
I think this topic should be stick or add this info to some stick topics like "general problems", if exist.
I will post other solutions as I counter them.
By the way, this website rocks =)
But creeps sometimes go back to where they first born. Sometimes, they run away from towers and do some other weird things.
I finally solve this problem and started to choose models and write triggers.
I do not bound creeps a "player" or a "comp". They were all created as neutral. So when i change it to "player12". All creeps is doing exactly what the trigger says.
May be this solution give you some idea about other possible problems about your maps.
I think this topic should be stick or add this info to some stick topics like "general problems", if exist.
I will post other solutions as I counter them.
By the way, this website rocks =)