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[Trigger] I find Solution to "order move to" code

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Sep 16, 2007
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I am creating a TD map. I use a ultra simple code to move creeps.

movetofs4.jpg


But creeps sometimes go back to where they first born. Sometimes, they run away from towers and do some other weird things.

I finally solve this problem and started to choose models and write triggers.

I do not bound creeps a "player" or a "comp". They were all created as neutral. So when i change it to "player12". All creeps is doing exactly what the trigger says.

May be this solution give you some idea about other possible problems about your maps.

I think this topic should be stick or add this info to some stick topics like "general problems", if exist.

I will post other solutions as I counter them.

By the way, this website rocks =)
 
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