I found the name of the campaign I said was bad. It is called Creeps Let Lose, and it sucks because:
- It's actually a whole bunch of normal maps stuck together, which makes it very infuriating when you find out that entire level was just a cutscene.
- Really? You have to fight with freaking WORKERS on the first stage? Plus, all of the hero's don't have ultimates, and he appears to have forgotten that kobolds have a limited amount of lumber they can hold, as shown by the first part of the winter stage.
- Second stage is incredibly hard and glitchy. A kobold worker belonging to "Player 1" showed up out of nowhere, and do you really expect me to take down this village with only 2 heros?
One of the scripted events in this stage must have also been broken, because I found a gnoll village that did nothing at all, and an invulnerable gate.
- Why do you have to redistribute hero points? Why do the hero skills make no sense at all?
- Lack of missions where you build a base make me qq.
- I couldn't even finish the campaign due to unskippable cutscenes, lame attempts at humor, and a major plothole: if Jeeves is really dead, why don't the ressurect him at the alter that they just built?
BTW, i'll probably work out some sort of plot and other stuff soon.