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Credit Screen (closing credit)

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Jul 4, 2007
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Maybe u could use an unit which looks like a flat tile, and which is big enough to cover the whole screen, then u set his transparency and make it black with
  • Actions
    • Animation - Change (Unit)'s vertex coloring to (0.00%, 0.00%, 0.00%) with 100.00% transparency
Use a timer to make the "screen unit" fade
  • Fade_Trigger
    • Events
      • Time - Every 0.01 Seconds of game time
    • Conditions
    • Actions
      • Set (real_var) = (real_var) +1
      • If ((real_var) Higher or equal to 100 than do (Trigger - Turn off (This trigger)) else do (Animation - Change (Unit)'s vertex coloring to (0.00%, 0.00%, 0.00%) with (100 - real_var)% transparency)
also remember to set the "screen unit" height to a quite high value, or it isn't gonna hide some things like special effects..
 
@Vortigon

That's not really what I mean, besides it's to difficult putting text that way...:)

make a black part in the map, create floating texts, then make the camera move through the place in the way you want to...

@Adiktuz and @-Kobas-

Ahhh, Camera bounds, yes I know how to do it, never thought of that, hehe thanks!
 
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