Ardenian
A
Ardenian
EDIT: After The_Silent introduced me to Depth-first_search here in this thread, things changed a little bit.
I majorly search for two kinds now:
Puzzles/Riddles:
The players have to solve a riddle or a puzzle of any kind to advance to the next room.
There is not much more to say to this, I would say.
I would like to have interaction with the environment.
Labyrinths:
I still need a couple of labyrinths, of the size 41x41 or 61x61 ( both would be great).
They should have many dead ends, crossings and misleading structure.
It is important that as less room as possible stays unedited.
If you already created anything for the old recruitment, please do send it to me.
I can use them for references and idea catching, an important point, one of the most important ones.
I majorly search for two kinds now:
Puzzles/Riddles:
The players have to solve a riddle or a puzzle of any kind to advance to the next room.
There is not much more to say to this, I would say.
I would like to have interaction with the environment.
Labyrinths:
I still need a couple of labyrinths, of the size 41x41 or 61x61 ( both would be great).
They should have many dead ends, crossings and misleading structure.
It is important that as less room as possible stays unedited.
If you already created anything for the old recruitment, please do send it to me.
I can use them for references and idea catching, an important point, one of the most important ones.
Hello,
if you enjoy creating complicated labyrinths, great dungeon halls and challenging puzzles, here is a call for you!
Explanation:
I am currently developing the base for a map that will auto-generate itself with the help of a map grid, meaning I can create a whole map from a concept you created. While it sounds awesome in theory, there is a lot of triggers to be done yet. I cannot promise I am going to finish the project up to a playable state, so consider my call as a rather volunteerly task you can do now and then if you are in the mood for. Though, I never worked more seriously on a project.
What I need: Concepts
Example for a room:
Requirements
Explanation for tags:
Room: Halls and rooms, different themed and shaped areas, imagine it like a generic dungeon setup. Uniqueness and originality is an important term here.
Puzzle: One room with a twist, a riddle. The players will have to solve something, for example. You can also be creative and already creative puzzles/riddles if you wish to.
Labyrinth: A labyrinth-like room, many rooms and dead ends. Note that I am going to add formulae to the creation that randomize room setups, so it would be prefered if a maze has not only one solution, but some points one can be chosen from to be not a wall
Any help is appreciated and will be credited.
if you enjoy creating complicated labyrinths, great dungeon halls and challenging puzzles, here is a call for you!
Explanation:
I am currently developing the base for a map that will auto-generate itself with the help of a map grid, meaning I can create a whole map from a concept you created. While it sounds awesome in theory, there is a lot of triggers to be done yet. I cannot promise I am going to finish the project up to a playable state, so consider my call as a rather volunteerly task you can do now and then if you are in the mood for. Though, I never worked more seriously on a project.
What I need: Concepts
Example for a room:
Requirements
- Concept based on either Room, Puzzle or Labyrinth tag
- Size of 41x41 cells for rooms( note, the example has only 40x40, but I need 41x41)
- Size of either 25x25 or 41x41 for puzzles/riddles
- Size of either 41x41 or 51x51 for labyrinths ( 41x41 prefered)
- Either a single wall or a compilation of 2x2 walls ( see example) for now
Explanation for tags:
Room: Halls and rooms, different themed and shaped areas, imagine it like a generic dungeon setup. Uniqueness and originality is an important term here.
Puzzle: One room with a twist, a riddle. The players will have to solve something, for example. You can also be creative and already creative puzzles/riddles if you wish to.
Labyrinth: A labyrinth-like room, many rooms and dead ends. Note that I am going to add formulae to the creation that randomize room setups, so it would be prefered if a maze has not only one solution, but some points one can be chosen from to be not a wall
Any help is appreciated and will be credited.
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