To make magical encounters more tactical and diverse, I would like to be able to create specific categories of magical damage, such as fire, ice, poison, and so on. Instead of all magic in the game just dealing standard, pure magical damage, this categorization will allow for the creation of magical items and equipment that offer specific resistances to certain types of damage. For example, an enchanted shield might grant 50% resistance to fire magical damage, while halving the damage dealt by spells in that category. This system will bring more strategic depth to the game, allowing characters to better prepare for different types of enemies and situations, and will also place a premium on equipment selection and prior knowledge of the type of threat they will face.