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Creating shadows/darker areas using models?

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May 24, 2005
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Hey,

attached to this post is a light model. If I place it in a map as doodad, it creates a 3d point light, enlightening the map area around.

I was wondering if it is possible to inverse such kind of light models in order to create shadows. Like a black glow effect or something?
Or maybe there are other ways to add decent looking 3d shadows to a map?
 

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  • Light1.mdx
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