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Ambient Lights / Omni-lights etc.

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I was wondering, to its fullest extent, what exactly can you do with lighting, and how? I know how to change color, intensity, distance etc using Magos' editor, but I want to make some more interesting effects. If anyone's ever played Halo 3, in forge mode (on the legendary maps) there are special lighting effects you can place, like 3D filters, and I want to know how to make things like that for WC3. Can anyone enlighten me? Lolol, I sound like elenai xD

halo-3-legendary-pack-filter.jpg
 
well lights are rarely used in models which appear in-game, unless you nullify in-game's global lighting, then mappers can add light models around and customize lighting. You could add lights for buildings so they produce the light effect on night.

In modeling, You mainly use lights for Gluescreens and presentations, else there's no true point on using them.

If you want to add directional lights to models, like a lighthouse, I would suggest to acompany it with some unfogged/unshaded additive meshes which make the lighting effect be more understandable.
 
well, light beams are easy!
just get yourself a texture with stripes on it (smooth ones)
put it onto a cylinder or cube (depending on through what the light comes through)
and make the material "full alpha"

otherwise try to use these screens (like the one with the panda) with alpha to get effects...
only light source that is working apparently is the omnilight!
 
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well, light beams are easy!
just get yourself a texture with stripes on it (smooth ones)
put it onto a cylinder or cube (depending on through what the light comes through)
and make the material "full alpha"

otherwise try to use these screens (like the one with the panda) with alpha to get effects...
only light source that is working apparently is the omnilight!
That's more like adding a filter to 1 model...
Void wants ambient lights ...
You could make a fade filter yourself... That would filter all the models...
 
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