Hy guys, i really need ur help, ur opinion, and maybe some explanation, what's should i do...
I just want to make a single unit spell, means that its not MUI...
The question is...
I saw many gui spell, jst gui, not mui, but everyone LOVE to use variable,
Since i create my own spell , having the same effect with other people that use
Many variable,mine works just fine... I just want to know...
What's the differences , if i use
(target point of ability being cast)
(Target of ability being cast)
(Level of ability being cast)
(Position of triggering unit)
And so on
All of it in my gui spell, rather than...
Storing ALL of it into variable... Whyy is that? Why should we do that?
Then destroy the location, is it just making the whole pprocess longer?
Even loading the map, slower the loading when u have many variable
Then i think the only useful variable to use is unit group, and destroy it after,
So why other function that ALREADY available , they create variable to store that function?? Whyy?
I really want to know the advantage of using that...
Thanks for ur time,
But if using manyy variable is good in such a huge and many trigger,
I know its useful,
But in short yet quite simple spell, why people should store
Casterloc,
Loc,
Ability level,
Point,
Since we can choose it manually from function
I want to know, that without variable and long trigger,
The game loading will be faster...
I just want to make a single unit spell, means that its not MUI...
The question is...
I saw many gui spell, jst gui, not mui, but everyone LOVE to use variable,
Since i create my own spell , having the same effect with other people that use
Many variable,mine works just fine... I just want to know...
What's the differences , if i use
(target point of ability being cast)
(Target of ability being cast)
(Level of ability being cast)
(Position of triggering unit)
And so on
All of it in my gui spell, rather than...
Storing ALL of it into variable... Whyy is that? Why should we do that?
Then destroy the location, is it just making the whole pprocess longer?
Even loading the map, slower the loading when u have many variable
Then i think the only useful variable to use is unit group, and destroy it after,
So why other function that ALREADY available , they create variable to store that function?? Whyy?
I really want to know the advantage of using that...
Thanks for ur time,
But if using manyy variable is good in such a huge and many trigger,
I know its useful,
But in short yet quite simple spell, why people should store
Casterloc,
Loc,
Ability level,
Point,
Since we can choose it manually from function
I want to know, that without variable and long trigger,
The game loading will be faster...