- Joined
- Jun 28, 2006
- Messages
- 28
Hello, I am currently making a map project with my friend and I need help. In the map there are supposed to be nations that are at war with each other. Each nation has it's own symbol to represent it, basically like a flag (like USA, France, etc.).
I wanted to make the flag skins, so I used programs found here on The Hive to extract the flag .mdx and .blp of the wc3 flag, the one where it has a white stripe, then a blue stripe, then a white stripe (generally in the Dalaran set). I then used photoshop, etc. etc. And now I have my flag-type .blp's. However, when I go to set the doodad's model file to the new .blp I imported, it only accepts .mdx's.
Is there a way to make my new .blp's work for a doodad's model file? If I have my .blp already made, can I simply convert that to an .mdx so I can set the doodad's .mdx to my new flag?
I wanted to make the flag skins, so I used programs found here on The Hive to extract the flag .mdx and .blp of the wc3 flag, the one where it has a white stripe, then a blue stripe, then a white stripe (generally in the Dalaran set). I then used photoshop, etc. etc. And now I have my flag-type .blp's. However, when I go to set the doodad's model file to the new .blp I imported, it only accepts .mdx's.
Is there a way to make my new .blp's work for a doodad's model file? If I have my .blp already made, can I simply convert that to an .mdx so I can set the doodad's .mdx to my new flag?