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Creating Energy Mechanics for Rogue Heroes

Level 5
Joined
Oct 9, 2024
Messages
77
Alternative Energy System for Rogues


I've always found it off-putting to see a rogue using mana, as I believe the resource this class uses should be fundamentally different from that of a mage. To better reflect this distinction, I'm developing a system based on an Energy bar, with the following characteristics:


  • Maximum Energy: 100 points
  • Regeneration Rate: 15 points per second
  • Limited Progression: The hero starts with 0 Intelligence, preventing natural increases to Energy (mana) when leveling up, since max mana is usually tied to Intelligence.
  • Equipment Restrictions: While the hero can equip items that increase Intelligence — and thereby increase maximum Energy or regeneration — I’m considering applying item-specific restrictions. This would, for example, prevent the use of mana potions or certain magical gear that doesn’t fit the rogue’s theme.

I'm still evaluating whether restricting each item individually is the best approach, or if there's a more efficient and scalable way to preserve class identity while preventing system abuse.
 
You could change game constants to pervent intelligence affecting mana regen and max mana and then use a combination of object editor and triggers to add it to non-rogue heroes.
 
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