+mana items question

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Is it possible to stop items with intelligence, giving +mana to certain hero?

I have a warrior based class that uses rage similar to WoW so I want its maximum mana to constantly stay at 100, my problem being if it picks up items with +mana or intelligence the maximum goes up. Is there a way to do this without having to manually trigger every item that has mana and make the hero drop it?
 
Unit picks item

if unit type is x

if item is x
- set int of hero to (int of hero - 3)

if item is y
- set int of hero to (int of hero - 4)


then when unit loses item, use +3, +4... and you can also use pendant of mana/energy with negative values to decrease base mana
 
super-sheep if i use that method i have to indivdually code that for literally hundreds of items which is what i kind of feared. adjsuting gameplayconstants as already stated effects all heroes so i cannot use that either.
 
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