u were right, trigger fail
Fixing it
there could be 2 ways, 1 is every 10 seconds it gives gold if some1 is in it...
another is it sets up a timer and when it ends checks if the person is still in the area, i think im gona do the timer one
ill make it so if an enemy is on there if the timer ends it does give gold
Done: Could be coded better, due to lack of time and patience i couldnt do any better ATM
anyone is welcome to improve this trigger to the poster's need