What I am trying to figure out is if there is a way to create a random item from an item list, like random loot from bosses or high level enemies, but make it where the item is created in a separated area and isn't actually dropped from the boss/enemy.
Item List 1: Sword, Curiass, Cloak, Boots
--> Boss/Enemy Dies
--> Killing unit ported to player's specific lootzone
--> (This is what I need to know HOW to do) Random piece of loot from Item List 1 is dropped within the lootzone/region
Item List 1: Sword, Curiass, Cloak, Boots
--> Boss/Enemy Dies
--> Killing unit ported to player's specific lootzone
--> (This is what I need to know HOW to do) Random piece of loot from Item List 1 is dropped within the lootzone/region