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Creating a 2d effect within Wc3

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Level 9
Joined
May 2, 2007
Messages
248
I've done that, no response, but I'll be patient ^^
- Still any ideas would be great :p
 
Level 28
Joined
Jun 4, 2007
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1,480
I can think of another way though.

------H-------------------------------------H-------
:::::::H:::::::::::::::::::::::::::::::::::::::::::H:::::::::
------H----H--------------------------------H-------
:::::::::::::H::::::::::::::::::::::::::::::::::::::::::::::::
---------H-H--H------------------------------H------
::::::::::H::::::H::::::::::::::::::::::::::::::::::H::::::::


Get the picture? Platforms and stairs on wich you can move up to the next platform. The Blue :'s are cliff walls, the Light Blue H's are ramps and the Silver -'s are the cliff tops.
 
Level 9
Joined
May 2, 2007
Messages
248
Actually Thrikodius, You've allowed me to make a 2d Map.
What I'll do is just what you suggested but with only one level. (so not going up ramps).
Then at the end of the stretch I'll warp him to another stretch of land.

Tyvm - problem solved (+rep)
 
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