Mr.Goblin
Art & Graphics Design Moderator
- Joined
- May 26, 2008
- Messages
- 4,467
Think my title says it!
I'm trying to replace the Building=goldmines as the gold income in a survival type of game. What I'm trying to create is = force player to explore the cave in search for rocks which would then give them gold once used. (Variations of the item Gold coins)
So here's the step by step of what I'm trying to accomplish with my poor knowledge of triggers.
Step 1 =
Every 20 seconds, create a (Gold coins) item in a (random spot in region)
Step 2 = (which is what I can't acheive on my own) I don't want the number of that item to go beyond 30. (So basically i want the loop to stop after the number of (Gold coins) reached 30.
Step 3 = if the player picks a few of these (Gold coins), I want the trigger to start producing the item once again..... until it reaches 30 again.)
So basically, the map will always rebalance itself and if you pick too much gold right away, you'll lack the ressources for awhile.
savy?
I'm trying to replace the Building=goldmines as the gold income in a survival type of game. What I'm trying to create is = force player to explore the cave in search for rocks which would then give them gold once used. (Variations of the item Gold coins)
So here's the step by step of what I'm trying to accomplish with my poor knowledge of triggers.
Step 1 =
Every 20 seconds, create a (Gold coins) item in a (random spot in region)
Step 2 = (which is what I can't acheive on my own) I don't want the number of that item to go beyond 30. (So basically i want the loop to stop after the number of (Gold coins) reached 30.
Step 3 = if the player picks a few of these (Gold coins), I want the trigger to start producing the item once again..... until it reaches 30 again.)
So basically, the map will always rebalance itself and if you pick too much gold right away, you'll lack the ressources for awhile.
savy?
