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Create a Hero for my Dungeon.

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Level 6
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(4)vsUndead is an open-source map in development.

I created 3 heroes and finished 5 out of 8 levels.
ALL game mechanics is finished.

I would like to concentrate on game balancing and boss scripting and let other people add as many heroes as possible.

This is a simple game and hero requirements are not high.
Let us make this game together in a true open-source manner.

Map location:
http://www.hiveworkshop.com/forums/map-development-202/4-vsundead-dungeon-207739/

Please post your hero ideas in this thread before starting any work.
Name the unit model you are going to use and basic description of spells, and if possible describe the way you plan on implementing them.
In order to prevent misunderstandings before starting your work you must wait for at least one reply/comment on your ideas.

  • Anitarf - 1a - Blood Knight
 

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Level 7
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I think this would better fit under the Idea Factory rather than another whole Map Recruit thread. It's not really a new project nor a recruitment as your not wanting people to work for an extended period of time.

A manual for developing a hero? Sounds strange.

Open source development? A good idea in some cases but not others. YouTd did an amazing job at it. I don't think sc2 or wc3 will have as good of a open source development of a game better than YouTd just cause the structure of it was really well done and implementation was flawless. The idea of regular users making triggers in whatever fashion they want and it all being compiled into one map without some form of structure is just not a good idea. However if this is mainly an idea thread then it may be fine.

Edit: Read the uploaded attachment. So your just going to basically re-code people's suggestions in vJASS. Seems alright but your going to be ending up doing a bulk of the work rather than sharing the work when trying to implement new heroes etc.
 
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Level 6
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What are you talking about?
This is a project recruitment thread and it is a new project .
And what does it matter how much time people spend working on it?

And I am going to do recoding only for people doing GUI and only if really needed.

This is not just an idea thread. (where did you get that silly idea)
I created manual to avoid people getting ideas you just had.
And don't underestimate good ideas, do you have any idea how important they are?
 
Level 7
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What are you talking about?
Yes but every other hero idea thread has been in the Idea Thread. The only difference is your asking them to make the hero's themselves and attach them in a reply.

And what does it matter how much time people spend working on it?
It matters to you more than anything since your going to have to spend more time coding the map.

And don't underestimate good ideas, do you have any idea how important they are?
Yes I'm aware that open source maps come up with some of the greatest ideas but the issue is you need some structure like (how many skills?) (what kind of skills?), and the theme is rather too broad as just a "dungeon" map in my opinion. I am mainly just commenting on the structure of how your doing this though.
 
Level 6
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Yes but every other hero idea thread has been in the Idea Thread. The only difference is your asking them to make the hero's themselves and attach them in a reply.
Yeah, such a small difference...

(how many skills?) (what kind of skills?), and the theme is rather too broad as just a "dungeon" map in my opinion. I am mainly just commenting on the structure of how your doing this though.
All explained in the manual. And I made 3 heroes myself for people to use as a reference point.
Also there are ObjectMerger scripts in the map that initialize heroes to default values for the map, things can't get more structured than that.

It is very simple: I make the uglies, you make heroes to kill the uglies.
 
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Updated the manual:

Number-letter id

This is your identification code for everything you make for the game.
Once you pick it, it belongs to you and no one can use it except you.

It has 4 purposes:
1. To identify everything you contributed to the game
2. To make sure your hero and spell id's don't collide with id's of other people
3. To make it possible to import your hero without modifying hero ability list.
4. To avoid the need to update the tooltips because of changed spell id's

Your id has one number (1-9) and one letter (a-z).
Examples of possible id's: 4t, 8a, 3h ...
Note that number cannot be zero, and that letter must be lowercase.

Hero id's

As you probably already know unit codes for hero units begin with an uppercase letter.
If your id is for example 3x and you decided to create an Orc hero you should give it id: 'O3x1'
If you already created one human hero and would like to create a second one: 'H3x2'

Starting codes for heroes are:
• H – human heroes
• O – orc heroes
• E – elf heroes
• N – neutral/other hero races

Spell id's

Spells in wc3 begin with symbol A. two middle symbols should be your id, last symbol can be any
number or uppercase or lowercase letter, which gives you 62 possible combinations.
If your id is for example 3x your spell id's could be: 'A3x1', 'A3x2', 'A3xc', 'A3xF' ...
 
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