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This is a hero survival Map, which was created for the Spee Mapping Contes #1.
Actually Features:
- 5 diffrent heroes which are random given to the players (Max. Level 15; 3 normal abilities and 1 ultimate)
- 21 items
- 15 waves of creeps
- 3 bosses
- More Player = Harder Gameplay
Upcoming Features:
- Special Events (working on)
- More heroes
- More items (including item stacking => I'm working on my own stacking system nearly finished)
- Chose heroes
- Much more waves => more hero levels
- Improving terrain (but in this kind of map not that necessary)
- AI so that you can play with comps
What do I have to do in this map?
- Survive all waves
- don't lose your lifes
- creep enters mid = -1 life
- boss enters mid = -10 lives
Credits:
CRAZYRUSSIAN : Icons
Silvnon : Systems
Eccho : System
WILLTHEALMIGHTY : Model
version 0.1
- first release
Version 0.2
- Decreased the number of spawning creeps
- Added a player leaving detection system
- All in all reduced the difficulty of waves
- Increased the goldrate of the first levels
- Fixed a bug with the spell 'Cyclone'
Version 0.2b
- Fixed a bug with the second boss
- Reduced the hp + damage of bosses, especialy for the endboss
- Reduced damage of level 6+ non boss creeps
- Increased damage of 'Dark Arrow' by 25 per level
- Increased damage of 'Entangling Roots' by 10 per level and also reduced cooldown by 7 seconds
- Reduced cooldown of 'Hammer of Wrath' to 30 seconds
Version 0.3
- Fixed a bug with the third boss
- Added a friendly fire system
- Reworked the Funny Grunt
- Reworked the Not Living Dead
- Reworked 'Hammer of Wrath'
- Added some more camera angles
- Increased the gold gained per level
- Reworked boss levels
- Increased the charges of Potion of Restoration
- Fixed the text of 'Claws of Attack +20'
Version 0.3b
- Fixed a bug which occured in level 14
- Heroes are now random given to the players
- Reworked the difficulty
- Reworked the Tree Lover
- Reduced the agility gained by the Crazy Archer per Level, but increased the intelligence gained
- Fixed a bug with 'Battle Cry'
- Reduced cooldown of 'Battle Cry' to 25 seconds
- Reduced manacosts for 'Entangling Roots'
- When a round ends, there will now spawn a healing ward which regenerates mana and hp for 10 seconds
Version 0.3c
- Increased healing done by the 'Healing Ward'
- When boss enters the middle area you lose now 10 lifes
version 0.4
- Fixed a bug with the hero allocation
- Increased the damage of 'Nightmare' and fixed a bug with the Debuff
- Reworked the difficulty
- Fixed bug with 'Robe of Intelligence +6'
- Increased damage of 'Howl of Terror' and slightly increased the range
- Increased the attackspeed gained by 'Bloodlust'
version 0.4a
- Fixed a bug with the hero allocation
- Reduced the damage of all creeps
- Increased the damage of all damage spells
version 0.4b
- Finally fixed hero allocation bug
- Increased difficulty a bit
version 0.4c
- Changed Dialog title
- Changed script that chooses which door will be opened
- Reduced damage of creeps a bit
- Now there are 10 seconds in the end before the win dialog is created
15:28, 11th Jul 2009
PurplePoot: I'm not going to review this again, but this game was already approvable based on my old review for the contest itself. As it was entertaining and well made but not perfect, I've rated it Recommended.
15:28, 11th Jul 2009
PurplePoot: I'm not going to review this again, but this game was already approvable based on my old review for the contest itself. As it was entertaining and well made but not perfect, I've rated it Recommended.
-Random hero selection? Or Predetermined selection?
-Mobs can be pushed outside the arena by spells
-Heroes can be trapped behind gates
-Defeat conditions do not apply. -4, -5, -6 lives.
-Voting for gates does not work. Only 1 gate was opening in a 3 player game.
-Items are limited and unimaginitive
Rating 1/5
Game has a potential future, but i would never re-host in its current state.
this also works, but if 3 people vote 3 diffrent gates always the 1 one will be opened (votes for gates 2,3,4 => nr.2 will be opened)
all in all i must say, there are some bugs left, because i just had 5 days to create this map for the speed mapping contest, so i couldn't find all to fix them, next version will be a great improvement of this map (many bug fixes, 1-2 special events, a new way for me to improve balance => all damage done by players will be saved in vars and can be shown, I implement AI for computer players => currently done with the main parts now improving it, and again some balance changes, also I think about adding a vote for the difficulty in the beginning in addition to the player adjusted difficulty)
I took a try was quite funny
But i lost my lives in the last wave :/ this slow was evil
boss entered last and decreased my lives to -3
still the game told me ive beaten the last wave and i won game knew i was awesome and let me win
check after the last mob in wave 15 "disappeared" if the player still got lives
humm
i test the map and i simplement will wait for future versions..
taht you will add is the most important for now..
about heros, really need to be selected, and no random
also the game is too easy...
including the bosses
i like some spells but they are basic
i like the icons but they increment the map dl time.. and is not too much important... i recomend to put
a) less quality
b) predef buttons..
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