- Joined
- Dec 31, 2016
- Messages
- 314
Hi, I am quite lost in here. The trigger crashes the game and I cant find a reason why. The reason seems to lie in this condition according to my testing of the function. But I don't understand what's wrong with it.
MinY, MaxX etc. are border coordinates of a region.
Thank you for any help.
- MinY Less than ((Y of SpawnPoint) - 128.00)
MinY, MaxX etc. are border coordinates of a region.
Thank you for any help.
-
Rock Generation
- Events
- Conditions
-
Actions
- Set VariableSet SpawnPoint = (Point((X of SpawnPoint2), (Y of SpawnPoint2)))
- Custom script: call RemoveLocation(udg_SpawnPoint2)
- Unit - Create 1 SpawnUnit for Neutral Passive at SpawnPoint facing Default building facing degrees
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- MaxX Greater than ((X of SpawnPoint) + 128.00)
-
Then - Actions
- Set VariableSet SpawnPoint2 = (Point(((X of SpawnPoint) + 128.00), (Y of SpawnPoint)))
- Custom script: call RemoveLocation(udg_SpawnPoint)
- Trigger - Run (This trigger) (checking conditions)
-
Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- MinY Less than ((Y of SpawnPoint) - 128.00)
-
Then - Actions
- Set VariableSet SpawnPoint2 = (Point(MinX, ((Y of SpawnPoint) - 128.00)))
- Custom script: call RemoveLocation(udg_SpawnPoint)
- Trigger - Run (This trigger) (checking conditions)
- Else - Actions
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions