- Joined
- Oct 25, 2009
- Messages
- 995
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Boots of Speed
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Craft a Boots of Speed
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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And - All (Conditions) are true
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Conditions
- ((Triggering unit) has an item of type Long Grass) Equal to True
- ((Triggering unit) has an item of type Silk) Equal to True
- ((Triggering unit) has an item of type Boots of Silks) Equal to True
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Conditions
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And - All (Conditions) are true
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Charges remaining in (Item carried by (Triggering unit) of type Long Grass)) Greater than or equal to 2
- (Charges remaining in (Item carried by (Triggering unit) of type Silk)) Greater than or equal to 2
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Then - Actions
- Game - Display to (Player group((Owner of (Triggering unit)))) for 10.00 seconds the text: You have crafted a ...
- Item - Remove (Item carried by (Triggering unit) of type Boots of Silks)
- Item - Set charges remaining in (Item carried by (Triggering unit) of type Silk) to ((Charges remaining in (Item carried by (Triggering unit) of type Silk)) - 2)
- Item - Set charges remaining in (Item carried by (Triggering unit) of type Long Grass) to ((Charges remaining in (Item carried by (Triggering unit) of type Long Grass)) - 2)
- Hero - Create Boots of Speed and give it to (Triggering unit)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Charges remaining in (Item carried by (Triggering unit) of type Long Grass)) Less than 1
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Then - Actions
- Item - Remove (Item carried by (Triggering unit) of type Long Grass)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Charges remaining in (Item carried by (Triggering unit) of type Silk)) Less than 1
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Then - Actions
- Item - Remove (Item carried by (Triggering unit) of type Silk)
- Else - Actions
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If - Conditions
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Else - Actions
- Game - Display to (Player group((Owner of (Triggering unit)))) for 10.00 seconds the text: Please check again ...
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Else - Actions
- Game - Display to (Player group((Owner of (Triggering unit)))) for 10.00 seconds the text: You didn't have the...
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events
- Actions:
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Else - Actions
- Game - Display to........