- Joined
- Oct 25, 2009
- Messages
- 995
I have a problem with crafting system again.
After i crafted the camp fire,sometime the item will turn into this.
How can i remove these stone and long grass(The icon like grass)?
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Camp Fire
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Craft a Camp Fire
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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Or - Any (Conditions) are true
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Conditions
- ((Triggering unit) has an item of type Stone) Equal to True
- ((Triggering unit) has an item of type Wood) Equal to True
- ((Triggering unit) has an item of type Long Grass) Equal to True
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Conditions
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Or - Any (Conditions) are true
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Charges remaining in (Item carried by (Triggering unit) of type Stone)) Greater than or equal to 1
- (Charges remaining in (Item carried by (Triggering unit) of type Wood)) Greater than or equal to 1
- (Charges remaining in (Item carried by (Triggering unit) of type Long Grass)) Greater than or equal to 1
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Then - Actions
- Wait 2.00 game-time seconds
- Game - Display to (Player group((Owner of (Triggering unit)))) for 10.00 seconds the text: You have crafted a ...
- Item - Set charges remaining in (Item carried by (Triggering unit) of type Wood) to ((Charges remaining in (Item carried by (Triggering unit) of type Wood)) - 1)
- Item - Set charges remaining in (Item carried by (Triggering unit) of type Stone) to ((Charges remaining in (Item carried by (Triggering unit) of type Stone)) - 1)
- Item - Set charges remaining in (Item carried by (Triggering unit) of type Long Grass) to ((Charges remaining in (Item carried by (Triggering unit) of type Long Grass)) - 1)
- Hero - Create Camp Fire [F] and give it to (Triggering unit)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- (Charges remaining in (Item carried by (Triggering unit) of type Stone)) Less than 1
- (Charges remaining in (Item carried by (Triggering unit) of type Wood)) Less than 1
- (Charges remaining in (Item carried by (Triggering unit) of type Long Grass)) Less than 1
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Then - Actions
- Item - Remove (Item carried by (Triggering unit) of type Stone)
- Item - Remove (Item carried by (Triggering unit) of type Wood)
- Item - Remove (Item carried by (Triggering unit) of type Long Grass)
- Else - Actions
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If - Conditions
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Else - Actions
- Game - Display to (Player group((Owner of (Triggering unit)))) for 10.00 seconds the text: You didn't have the...
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
- Else - Actions
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events
How can i remove these stone and long grass(The icon like grass)?