I was wondering a couple things:
1. Is there a basic ability which serves as a castable HP buff (numerical and/or percentage) as well as a passive ability (again numerical or percentage)
2. If you put units into a unit group in a certain order, then pull them out using the GetFirstUnit(), RemoveUnit() parsing, will you pull them out in the same order?
3. Is there a trigger event that goes off when an ability procs, such as critical strike going off?
4. How does the base taunt ability work? Does it simply give an attack order to X units in range to attack the caster? And so will computer-controlled units simply attack the caster forever if they have no AI script?
Thanks in advance
1. Is there a basic ability which serves as a castable HP buff (numerical and/or percentage) as well as a passive ability (again numerical or percentage)
2. If you put units into a unit group in a certain order, then pull them out using the GetFirstUnit(), RemoveUnit() parsing, will you pull them out in the same order?
3. Is there a trigger event that goes off when an ability procs, such as critical strike going off?
4. How does the base taunt ability work? Does it simply give an attack order to X units in range to attack the caster? And so will computer-controlled units simply attack the caster forever if they have no AI script?
Thanks in advance