• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

Couple spell questions

Status
Not open for further replies.
Level 3
Joined
Dec 20, 2007
Messages
44
I was wondering a couple things:
1. Is there a basic ability which serves as a castable HP buff (numerical and/or percentage) as well as a passive ability (again numerical or percentage)
2. If you put units into a unit group in a certain order, then pull them out using the GetFirstUnit(), RemoveUnit() parsing, will you pull them out in the same order?
3. Is there a trigger event that goes off when an ability procs, such as critical strike going off?
4. How does the base taunt ability work? Does it simply give an attack order to X units in range to attack the caster? And so will computer-controlled units simply attack the caster forever if they have no AI script?

Thanks in advance
 
Level 12
Joined
Apr 27, 2008
Messages
1,228
1. What the hell do you mean ?
2. Probably.
3. For critical strike and such things you need to check for buffs.
4. Again, probably, as we can't see their code, but it is most likely it's just a one time order.

I never expected this from you :D
1. The Item Ability of Perpet of vitality or something(looks like void stone in dota).
2. GhostWolf said it
3. No. But there is a way.
4. Depends if the taunted units have guard position.
If they go to far they will return to it.
But if the taunting unit doesn't move a lot, they will attack till one of them is dead.
 
Last edited:
Status
Not open for further replies.
Top