1. Is there a way to trigger when a unit gains or loses a buff?
2. Is there a way to dynamically alter unit's inherent attributes, specifically their priority, range, and base attack speed?
3. Is there a way to trigger when a unit gets healed (not based on "finishes casting ability" etc)
I'm assuming that all this would be have to be done in JASS, which I'm still learning, so any help would be much appreciated
2. Is there a way to dynamically alter unit's inherent attributes, specifically their priority, range, and base attack speed?
3. Is there a way to trigger when a unit gets healed (not based on "finishes casting ability" etc)
I'm assuming that all this would be have to be done in JASS, which I'm still learning, so any help would be much appreciated